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Use consistent style for pointer declarations and casts
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@@ -110,7 +110,7 @@ bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wind
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data32.set(HEAP32.subarray(src, src + num));
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var data8 = SDL3.data8;
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var i = 3;
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var j = i + 4*num;
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var j = i + 4 * num;
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if (num % 8 == 0) {
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// unrolling gives big speedups
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while (i < j) {
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