Use consistent style for pointer declarations and casts

This commit is contained in:
Sam Lantinga
2025-06-18 09:26:51 -07:00
parent 390fe65323
commit d7939abf42
105 changed files with 339 additions and 346 deletions

View File

@@ -110,7 +110,7 @@ bool Emscripten_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wind
data32.set(HEAP32.subarray(src, src + num));
var data8 = SDL3.data8;
var i = 3;
var j = i + 4*num;
var j = i + 4 * num;
if (num % 8 == 0) {
// unrolling gives big speedups
while (i < j) {