diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index 8ee76d166a..d8879e2aa9 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -726,8 +726,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev * * Audio devices default to a gain of 1.0f (no change in output). * - * Physical devices may not have their gain changed, only logical devices, - * and this function will always return -1.0f when used on physical devices. + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. * * \param devid the audio device to query. * \returns the gain of the device, or -1.0f on error. @@ -748,18 +748,18 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid * * Audio devices default to a gain of 1.0f (no change in output). * - * Physical devices may not have their gain changed, only logical devices, - * and this function will always return -1 when used on physical devices. While - * it might seem attractive to adjust several logical devices at once in this + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1 when used on physical devices. While it + * might seem attractive to adjust several logical devices at once in this * way, it would allow an app or library to interfere with another portion of * the program's otherwise-isolated devices. * * This is applied, along with any per-audiostream gain, during playback to - * the hardware, and can be continuously changed to create various effects. - * On recording devices, this will adjust the gain before passing the data - * into an audiostream; that recording audiostream can then adjust its gain - * further when outputting the data elsewhere, if it likes, but that second - * gain is not applied until the data leaves the audiostream again. + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. * * \param devid the audio device on which to change gain. * \param gain the gain. 1.0f is no change, 0.0f is silence. @@ -1567,8 +1567,8 @@ extern SDL_DECLSPEC SDL_AudioStream *SDLCALL SDL_OpenAudioDeviceStream(SDL_Audio * always provided here in SDL_AUDIO_F32 format. * * The postmix callback runs _after_ logical device gain and audiostream gain - * have been applied, which is to say you can make the output data louder - * at this point than the gain settings would suggest. + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. * * \param userdata a pointer provided by the app through * SDL_SetAudioPostmixCallback, for its own use.