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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 01:34:38 +00:00 
			
		
		
		
	Try matching gamepad mappings with CRC first
Fixes https://github.com/libsdl-org/SDL/issues/13874
This commit is contained in:
		@@ -1372,7 +1372,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool
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{
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					{
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    GamepadMapping_t *mapping;
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					    GamepadMapping_t *mapping;
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    mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, adding_mapping);
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					    // Try first with an exact match on version and CRC
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					    mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, true);
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    if (mapping) {
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					    if (mapping) {
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        return mapping;
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					        return mapping;
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    }
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					    }
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@@ -1382,10 +1383,19 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool
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        return NULL;
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					        return NULL;
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    }
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					    }
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    // Try harder to get the best match, or create a mapping
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					    // Try without CRC match
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					    mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, false);
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					    if (mapping) {
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					        return mapping;
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					    }
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					    // Try without version match
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    if (SDL_JoystickGUIDUsesVersion(guid)) {
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					    if (SDL_JoystickGUIDUsesVersion(guid)) {
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        // Try again, ignoring the version
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					        mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, true);
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					        if (mapping) {
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					            return mapping;
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					        }
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        mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false);
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					        mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false);
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        if (mapping) {
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					        if (mapping) {
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            return mapping;
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					            return mapping;
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@@ -9,6 +9,24 @@
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/* ================= Test Case Implementation ================== */
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					/* ================= Test Case Implementation ================== */
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					/* Fixture */
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					/* Create a 32-bit writable surface for blitting tests */
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					static void SDLCALL joystickSetUp(void **arg)
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					{
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					    SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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					    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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					}
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					static void SDLCALL joystickTearDown(void *arg)
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					{
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					    SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
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					    SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
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					}
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/* Test case functions */
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					/* Test case functions */
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/**
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					/**
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@@ -16,23 +34,19 @@
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 *
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					 *
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 * \sa SDL_AttachVirtualJoystick
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					 * \sa SDL_AttachVirtualJoystick
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 */
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					 */
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static int SDLCALL TestVirtualJoystick(void *arg)
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					static int SDLCALL joystick_testVirtual(void *arg)
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{
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					{
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    SDL_VirtualJoystickDesc desc;
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					    SDL_VirtualJoystickDesc desc;
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    SDL_Joystick *joystick = NULL;
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					    SDL_Joystick *joystick = NULL;
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    SDL_Gamepad *gamepad = NULL;
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					    SDL_Gamepad *gamepad = NULL;
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    SDL_JoystickID device_id;
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					    SDL_JoystickID device_id;
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    SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
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    SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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    SDL_INIT_INTERFACE(&desc);
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					    SDL_INIT_INTERFACE(&desc);
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    desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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					    desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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    desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
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					    desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
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    desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
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					    desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
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    desc.vendor_id = USB_VENDOR_NVIDIA;
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					    desc.vendor_id = USB_VENDOR_NVIDIA;
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    desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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					    desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103;
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    desc.name = "Virtual NVIDIA SHIELD Controller";
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					    desc.name = "Virtual NVIDIA SHIELD Controller";
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    device_id = SDL_AttachVirtualJoystick(&desc);
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					    device_id = SDL_AttachVirtualJoystick(&desc);
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    SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
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					    SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
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@@ -111,7 +125,7 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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                }
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					                }
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                /* Set an explicit mapping with a different name */
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					                /* Set an explicit mapping with a different name */
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                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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					                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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                {
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					                {
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                    const char *name = SDL_GetGamepadName(gamepad);
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					                    const char *name = SDL_GetGamepadName(gamepad);
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                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
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					                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
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@@ -133,7 +147,7 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
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					                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
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                /* Set an explicit mapping with legacy GameCube style buttons */
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					                /* Set an explicit mapping with legacy GameCube style buttons */
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                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,");
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					                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,");
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                {
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					                {
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                    const char *name = SDL_GetGamepadName(gamepad);
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					                    const char *name = SDL_GetGamepadName(gamepad);
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                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo GameCube") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo GameCube");
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					                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo GameCube") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo GameCube");
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@@ -150,7 +164,7 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == false");
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					                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == false");
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                /* Set an explicit mapping with legacy Nintendo style buttons */
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					                /* Set an explicit mapping with legacy Nintendo style buttons */
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                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
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					                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
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                {
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					                {
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                    const char *name = SDL_GetGamepadName(gamepad);
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					                    const char *name = SDL_GetGamepadName(gamepad);
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                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad");
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					                    SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad");
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@@ -167,7 +181,7 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
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					                SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
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                /* Set an explicit mapping with PS4 style buttons */
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					                /* Set an explicit mapping with PS4 style buttons */
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                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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					                SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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                {
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					                {
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                    const char *name = SDL_GetGamepadName(gamepad);
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					                    const char *name = SDL_GetGamepadName(gamepad);
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                    SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad");
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					                    SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad");
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@@ -192,9 +206,75 @@ static int SDLCALL TestVirtualJoystick(void *arg)
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    }
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					    }
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    SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
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					    SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
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    SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
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					    return TEST_COMPLETED;
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					}
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    SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
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					/**
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					 * Check gamepad mappings
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					 */
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					static int SDLCALL joystick_testMappings(void *arg)
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					{
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					    SDL_VirtualJoystickDesc desc;
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					    SDL_Gamepad *gamepad = NULL;
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					    SDL_JoystickID device_id;
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					    /* Add a mapping for the virtual controller in advance */
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					    SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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					    SDL_INIT_INTERFACE(&desc);
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					    desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
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					    desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
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					    desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
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					    desc.vendor_id = USB_VENDOR_NVIDIA;
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					    desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
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					    desc.name = "Virtual NVIDIA SHIELD Controller";
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					    device_id = SDL_AttachVirtualJoystick(&desc);
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					    SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
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					    SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
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					    gamepad = SDL_OpenGamepad(device_id);
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					    SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
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					    if (gamepad) {
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					        /* Verify that the gamepad picked up the predefined mapping */
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					        {
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					            const char *name = SDL_GetGamepadName(gamepad);
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					            SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
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					        }
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					        /* Verify that the gamepad picks up a new mapping with no CRC */
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					        SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad V2,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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					        {
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					            const char *name = SDL_GetGamepadName(gamepad);
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					            SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2");
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					        }
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					        /* Verify that the gamepad picks up a new mapping with valid CRC */
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					        SDL_AddGamepadMapping("ff008316550900001472000000007601,Virtual Gamepad V3,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
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					        {
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					            const char *name = SDL_GetGamepadName(gamepad);
 | 
				
			||||||
 | 
					            SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V3") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V3");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        SDL_CloseGamepad(gamepad);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /* Try matching mappings with a new CRC */
 | 
				
			||||||
 | 
					    desc.name = "Virtual NVIDIA SHIELD Controller V2";
 | 
				
			||||||
 | 
					    device_id = SDL_AttachVirtualJoystick(&desc);
 | 
				
			||||||
 | 
					    SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
 | 
				
			||||||
 | 
					    SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    gamepad = SDL_OpenGamepad(device_id);
 | 
				
			||||||
 | 
					    SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
 | 
				
			||||||
 | 
					    if (gamepad) {
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            const char *name = SDL_GetGamepadName(gamepad);
 | 
				
			||||||
 | 
					            SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        SDL_CloseGamepad(gamepad);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return TEST_COMPLETED;
 | 
					    return TEST_COMPLETED;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -203,19 +283,23 @@ static int SDLCALL TestVirtualJoystick(void *arg)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
/* Joystick routine test cases */
 | 
					/* Joystick routine test cases */
 | 
				
			||||||
static const SDLTest_TestCaseReference joystickTest1 = {
 | 
					static const SDLTest_TestCaseReference joystickTest1 = {
 | 
				
			||||||
    TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED
 | 
					    joystick_testVirtual, "joystick_testVirtual", "Test virtual joystick functionality", TEST_ENABLED
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					static const SDLTest_TestCaseReference joystickTest2 = {
 | 
				
			||||||
 | 
					    joystick_testMappings, "joystick_testMappings", "Test gamepad mapping functionality", TEST_ENABLED
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Sequence of Joystick routine test cases */
 | 
					/* Sequence of Joystick routine test cases */
 | 
				
			||||||
static const SDLTest_TestCaseReference *joystickTests[] = {
 | 
					static const SDLTest_TestCaseReference *joystickTests[] = {
 | 
				
			||||||
    &joystickTest1,
 | 
					    &joystickTest1,
 | 
				
			||||||
 | 
					    &joystickTest2,
 | 
				
			||||||
    NULL
 | 
					    NULL
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Joystick routine test suite (global) */
 | 
					/* Joystick routine test suite (global) */
 | 
				
			||||||
SDLTest_TestSuiteReference joystickTestSuite = {
 | 
					SDLTest_TestSuiteReference joystickTestSuite = {
 | 
				
			||||||
    "Joystick",
 | 
					    "Joystick",
 | 
				
			||||||
    NULL,
 | 
					    joystickSetUp,
 | 
				
			||||||
    joystickTests,
 | 
					    joystickTests,
 | 
				
			||||||
    NULL
 | 
					    joystickTearDown
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user