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	Try matching gamepad mappings with CRC first
Fixes https://github.com/libsdl-org/SDL/issues/13874
This commit is contained in:
		| @@ -1372,7 +1372,8 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool | ||||
| { | ||||
|     GamepadMapping_t *mapping; | ||||
|  | ||||
|     mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, adding_mapping); | ||||
|     // Try first with an exact match on version and CRC | ||||
|     mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, true); | ||||
|     if (mapping) { | ||||
|         return mapping; | ||||
|     } | ||||
| @@ -1382,10 +1383,19 @@ static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool | ||||
|         return NULL; | ||||
|     } | ||||
|  | ||||
|     // Try harder to get the best match, or create a mapping | ||||
|     // Try without CRC match | ||||
|     mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, false); | ||||
|     if (mapping) { | ||||
|         return mapping; | ||||
|     } | ||||
|  | ||||
|     // Try without version match | ||||
|     if (SDL_JoystickGUIDUsesVersion(guid)) { | ||||
|         // Try again, ignoring the version | ||||
|         mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, true); | ||||
|         if (mapping) { | ||||
|             return mapping; | ||||
|         } | ||||
|  | ||||
|         mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false); | ||||
|         if (mapping) { | ||||
|             return mapping; | ||||
|   | ||||
| @@ -9,6 +9,24 @@ | ||||
|  | ||||
| /* ================= Test Case Implementation ================== */ | ||||
|  | ||||
| /* Fixture */ | ||||
|  | ||||
| /* Create a 32-bit writable surface for blitting tests */ | ||||
| static void SDLCALL joystickSetUp(void **arg) | ||||
| { | ||||
|     SDL_InitSubSystem(SDL_INIT_GAMEPAD); | ||||
|  | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); | ||||
| } | ||||
|  | ||||
| static void SDLCALL joystickTearDown(void *arg) | ||||
| { | ||||
|     SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); | ||||
|  | ||||
|     SDL_QuitSubSystem(SDL_INIT_GAMEPAD); | ||||
| } | ||||
|  | ||||
|  | ||||
| /* Test case functions */ | ||||
|  | ||||
| /** | ||||
| @@ -16,23 +34,19 @@ | ||||
|  * | ||||
|  * \sa SDL_AttachVirtualJoystick | ||||
|  */ | ||||
| static int SDLCALL TestVirtualJoystick(void *arg) | ||||
| static int SDLCALL joystick_testVirtual(void *arg) | ||||
| { | ||||
|     SDL_VirtualJoystickDesc desc; | ||||
|     SDL_Joystick *joystick = NULL; | ||||
|     SDL_Gamepad *gamepad = NULL; | ||||
|     SDL_JoystickID device_id; | ||||
|  | ||||
|     SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); | ||||
|  | ||||
|     SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); | ||||
|  | ||||
|     SDL_INIT_INTERFACE(&desc); | ||||
|     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; | ||||
|     desc.naxes = SDL_GAMEPAD_AXIS_COUNT; | ||||
|     desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT; | ||||
|     desc.vendor_id = USB_VENDOR_NVIDIA; | ||||
|     desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; | ||||
|     desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103; | ||||
|     desc.name = "Virtual NVIDIA SHIELD Controller"; | ||||
|     device_id = SDL_AttachVirtualJoystick(&desc); | ||||
|     SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id); | ||||
| @@ -111,7 +125,7 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|                 } | ||||
|  | ||||
|                 /* Set an explicit mapping with a different name */ | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|                 { | ||||
|                     const char *name = SDL_GetGamepadName(gamepad); | ||||
|                     SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad"); | ||||
| @@ -133,7 +147,7 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|                 SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); | ||||
|  | ||||
|                 /* Set an explicit mapping with legacy GameCube style buttons */ | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,"); | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo GameCube,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,"); | ||||
|                 { | ||||
|                     const char *name = SDL_GetGamepadName(gamepad); | ||||
|                     SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo GameCube") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo GameCube"); | ||||
| @@ -150,7 +164,7 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|                 SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_WEST) == false"); | ||||
|  | ||||
|                 /* Set an explicit mapping with legacy Nintendo style buttons */ | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); | ||||
|                 { | ||||
|                     const char *name = SDL_GetGamepadName(gamepad); | ||||
|                     SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad"); | ||||
| @@ -167,7 +181,7 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|                 SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); | ||||
|  | ||||
|                 /* Set an explicit mapping with PS4 style buttons */ | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|                 SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff008316550900001072000000007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|                 { | ||||
|                     const char *name = SDL_GetGamepadName(gamepad); | ||||
|                     SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad"); | ||||
| @@ -192,9 +206,75 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|     } | ||||
|     SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()"); | ||||
|  | ||||
|     SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
|  | ||||
|     SDL_QuitSubSystem(SDL_INIT_GAMEPAD); | ||||
| /** | ||||
|  * Check gamepad mappings | ||||
|  */ | ||||
| static int SDLCALL joystick_testMappings(void *arg) | ||||
| { | ||||
|     SDL_VirtualJoystickDesc desc; | ||||
|     SDL_Gamepad *gamepad = NULL; | ||||
|     SDL_JoystickID device_id; | ||||
|  | ||||
|     /* Add a mapping for the virtual controller in advance */ | ||||
|     SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|  | ||||
|     SDL_INIT_INTERFACE(&desc); | ||||
|     desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; | ||||
|     desc.naxes = SDL_GAMEPAD_AXIS_COUNT; | ||||
|     desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT; | ||||
|     desc.vendor_id = USB_VENDOR_NVIDIA; | ||||
|     desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; | ||||
|     desc.name = "Virtual NVIDIA SHIELD Controller"; | ||||
|     device_id = SDL_AttachVirtualJoystick(&desc); | ||||
|     SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id); | ||||
|     SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); | ||||
|  | ||||
|     gamepad = SDL_OpenGamepad(device_id); | ||||
|     SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); | ||||
|     if (gamepad) { | ||||
|         /* Verify that the gamepad picked up the predefined mapping */ | ||||
|         { | ||||
|             const char *name = SDL_GetGamepadName(gamepad); | ||||
|             SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad"); | ||||
|         } | ||||
|  | ||||
|         /* Verify that the gamepad picks up a new mapping with no CRC */ | ||||
|         SDL_AddGamepadMapping("ff000000550900001472000000007601,Virtual Gamepad V2,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|         { | ||||
|             const char *name = SDL_GetGamepadName(gamepad); | ||||
|             SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2"); | ||||
|         } | ||||
|  | ||||
|         /* Verify that the gamepad picks up a new mapping with valid CRC */ | ||||
|         SDL_AddGamepadMapping("ff008316550900001472000000007601,Virtual Gamepad V3,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); | ||||
|         { | ||||
|             const char *name = SDL_GetGamepadName(gamepad); | ||||
|             SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V3") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V3"); | ||||
|         } | ||||
|  | ||||
|         SDL_CloseGamepad(gamepad); | ||||
|     } | ||||
|     SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()"); | ||||
|  | ||||
|     /* Try matching mappings with a new CRC */ | ||||
|     desc.name = "Virtual NVIDIA SHIELD Controller V2"; | ||||
|     device_id = SDL_AttachVirtualJoystick(&desc); | ||||
|     SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id); | ||||
|     SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); | ||||
|  | ||||
|     gamepad = SDL_OpenGamepad(device_id); | ||||
|     SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); | ||||
|     if (gamepad) { | ||||
|         { | ||||
|             const char *name = SDL_GetGamepadName(gamepad); | ||||
|             SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad V2") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad V2"); | ||||
|         } | ||||
|         SDL_CloseGamepad(gamepad); | ||||
|     } | ||||
|     SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()"); | ||||
|  | ||||
|     return TEST_COMPLETED; | ||||
| } | ||||
| @@ -203,19 +283,23 @@ static int SDLCALL TestVirtualJoystick(void *arg) | ||||
|  | ||||
| /* Joystick routine test cases */ | ||||
| static const SDLTest_TestCaseReference joystickTest1 = { | ||||
|     TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED | ||||
|     joystick_testVirtual, "joystick_testVirtual", "Test virtual joystick functionality", TEST_ENABLED | ||||
| }; | ||||
| static const SDLTest_TestCaseReference joystickTest2 = { | ||||
|     joystick_testMappings, "joystick_testMappings", "Test gamepad mapping functionality", TEST_ENABLED | ||||
| }; | ||||
|  | ||||
| /* Sequence of Joystick routine test cases */ | ||||
| static const SDLTest_TestCaseReference *joystickTests[] = { | ||||
|     &joystickTest1, | ||||
|     &joystickTest2, | ||||
|     NULL | ||||
| }; | ||||
|  | ||||
| /* Joystick routine test suite (global) */ | ||||
| SDLTest_TestSuiteReference joystickTestSuite = { | ||||
|     "Joystick", | ||||
|     NULL, | ||||
|     joystickSetUp, | ||||
|     joystickTests, | ||||
|     NULL | ||||
|     joystickTearDown | ||||
| }; | ||||
|   | ||||
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	 Sam Lantinga
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