From d832ac5d6f92f6c1195f2c8735e1d568927d15b2 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 4 Oct 2025 12:03:38 -0700 Subject: [PATCH] SDL_RenderDebugText() is no longer blurry when scaled --- include/SDL3/SDL_render.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 090e689b52..60c3962b35 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2788,8 +2788,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int * Among these limitations: * * - It accepts UTF-8 strings, but will only renders ASCII characters. - * - It has a single, tiny size (8x8 pixels). One can use logical presentation - * or scaling to adjust it, but it will be blurry. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. * - It uses a simple, hardcoded bitmap font. It does not allow different font * selections and it does not support truetype, for proper scaling. * - It does no word-wrapping and does not treat newline characters as a line