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Pointer as bool (libsdl-org#7214)
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@@ -495,7 +495,7 @@ GL_ShaderContext *GL_CreateShaderContext(void)
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int i;
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ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx));
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if (ctx == NULL) {
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if (!ctx) {
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return NULL;
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}
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