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https://github.com/libsdl-org/SDL.git
synced 2026-04-22 23:35:39 +00:00
Pointer as bool (libsdl-org#7214)
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@@ -829,7 +829,7 @@ static void AddController(SDL_JoystickID id, SDL_bool verbose)
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}
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new_controllers = (Controller *)SDL_realloc(controllers, (num_controllers + 1) * sizeof(*controllers));
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if (new_controllers == NULL) {
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if (!new_controllers) {
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return;
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}
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@@ -1092,7 +1092,7 @@ static void OpenVirtualGamepad(void)
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SDL_Log("Couldn't attach virtual device: %s\n", SDL_GetError());
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} else {
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virtual_joystick = SDL_OpenJoystick(virtual_id);
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if (virtual_joystick == NULL) {
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if (!virtual_joystick) {
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SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
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}
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}
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@@ -1818,7 +1818,7 @@ int main(int argc, char *argv[])
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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if (state == NULL) {
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if (!state) {
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return 1;
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}
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@@ -1890,13 +1890,13 @@ int main(int argc, char *argv[])
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screen_width = (int)SDL_ceilf(SCREEN_WIDTH * content_scale);
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screen_height = (int)SDL_ceilf(SCREEN_HEIGHT * content_scale);
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window = SDL_CreateWindow("SDL Controller Test", screen_width, screen_height, 0);
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if (window == NULL) {
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return 2;
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}
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screen = SDL_CreateRenderer(window, NULL, 0);
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if (screen == NULL) {
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if (!screen) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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return 2;
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@@ -1923,7 +1923,7 @@ int main(int argc, char *argv[])
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type_area.y = (float)TITLE_HEIGHT / 2 - type_area.h / 2;
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image = CreateGamepadImage(screen);
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if (image == NULL) {
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if (!image) {
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SDL_DestroyRenderer(screen);
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SDL_DestroyWindow(window);
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return 2;
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