diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index b870d07712..d60364d349 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -328,8 +328,8 @@ extern DECLSPEC char *SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); * device. * * You can also use this to request the current device buffer size. This is - * specified in sample frames and represents the amount of data SDL will - * feed to the physical hardware in each chunk. This can be converted to + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to * milliseconds of audio with the following equation: * * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);`