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Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined.
The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
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@@ -24,12 +24,6 @@
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#include "SDL_touch.h"
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#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
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#ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
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#define MAX_SIMULTANEOUS_TOUCHES 5
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#endif
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#if SDL_IPHONE_KEYBOARD
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@interface SDL_uikitview : UIView <UITextFieldDelegate>
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#else
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