Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers

This commit is contained in:
Sam Lantinga
2024-02-04 00:13:11 -08:00
parent ec322bee1c
commit dab77fe29b
55 changed files with 8405 additions and 9470 deletions

View File

@@ -0,0 +1,387 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: e14ad578e44fd6120d8623f70e822140
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 8 }
; output 1 depends on inputs: { 9 }
; output 2 depends on inputs: { 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
define void @main() {
%1 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %1) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.viewIdState = !{!4}
!dx.entryPoints = !{!5}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!5 = !{void ()* @main, !"main", !6, null, null}
!6 = !{!7, !13, null}
!7 = !{!8, !10, !11}
!8 = !{i32 0, !"SV_Position", i8 9, i8 3, !9, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!9 = !{i32 0}
!10 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !9, i8 2, i32 1, i8 2, i32 1, i8 0, null}
!11 = !{i32 2, !"COLOR", i8 9, i8 0, !9, i8 2, i32 1, i8 4, i32 2, i8 0, !12}
!12 = !{i32 3, i32 15}
!13 = !{!14}
!14 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 4, i32 0, i8 0, !12}
#endif
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0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
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0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe,
0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5,
0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4,
0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00,
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0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a,
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0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
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0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01,
0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a,
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0xb2, 0x21, 0x20, 0x26, 0x08, 0xc5, 0x32, 0x41, 0x28, 0x98, 0x0d, 0x0b,
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0x86, 0x9e, 0x9e, 0xa4, 0x88, 0x26, 0x08, 0x45, 0xb3, 0x61, 0x19, 0xaa,
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0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10, 0x4d,
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0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80,
0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed,
0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d,
0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83,
0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78,
0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70,
0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc,
0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3,
0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c,
0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83,
0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03,
0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68,
0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60,
0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c,
0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d,
0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43,
0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03,
0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03,
0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28,
0x87, 0x76, 0x80, 0x87, 0x19, 0xd1, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xe4,
0x20, 0x0e, 0xe7, 0xe0, 0x06, 0xf6, 0x10, 0x0e, 0xf2, 0xc0, 0x0e, 0xe1,
0x90, 0x0f, 0xef, 0x50, 0x0f, 0xf4, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00,
0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe,
0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5,
0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4,
0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00,
0x00, 0x61, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30,
0x03, 0x50, 0x0a, 0x54, 0x25, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x60, 0x4c, 0x84, 0x03, 0x21, 0xc3, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x18, 0x54, 0xf1, 0x44, 0x02, 0x31, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x46, 0x65, 0x40, 0x52, 0x52, 0x8c, 0x18, 0x24, 0x00,
0x08, 0x82, 0x81, 0x61, 0x1d, 0xd1, 0xd4, 0x18, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x80, 0x58, 0x06, 0x45, 0x31, 0xc4, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0x96, 0x41, 0x51, 0xc5, 0x30, 0x62, 0x90, 0x00, 0x20,
0x08, 0x06, 0x88, 0x65, 0x50, 0xd4, 0x22, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x01, 0x62, 0x19, 0x14, 0xe5, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
0x00
};

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@@ -0,0 +1,19 @@
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)"
[RootSignature(ColorRS)]
float4 main(PixelShaderInput input) : SV_TARGET0
{
return input.color;
}

View File

@@ -0,0 +1,594 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 1003a59ddf14d37e215bf2e9478add3e
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float4 Yoffset; ; Offset: 0
; float4 Rcoeff; ; Offset: 16
; float4 Gcoeff; ; Offset: 32
; float4 Bcoeff; ; Offset: 48
;
; } Constants; ; Offset: 0 Size: 64
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureUV texture f32 2d T1 t1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%12 = extractvalue %dx.types.ResRet.f32 %11, 0
%13 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%14 = extractvalue %dx.types.ResRet.f32 %13, 0
%15 = extractvalue %dx.types.ResRet.f32 %13, 1
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = fadd fast float %17, %12
%21 = fadd fast float %18, %14
%22 = fadd fast float %19, %15
%23 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0.000000e+00, float 0x3FF66E9780000000) ; Dot3(ax,ay,az,bx,by,bz)
%24 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0xBFD605BC00000000, float 0xBFE6D9E840000000) ; Dot3(ax,ay,az,bx,by,bz)
%25 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0x3FFC5A1CA0000000, float 0.000000e+00) ; Dot3(ax,ay,az,bx,by,bz)
%26 = fmul fast float %23, %5
%27 = fmul fast float %24, %6
%28 = fmul fast float %25, %7
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %26) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %28) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!13}
!dx.entryPoints = !{!14}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !9, !11}
!5 = !{!6, !8}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{!10}
!10 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 64, null}
!11 = !{!12}
!12 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!13 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!14 = !{void ()* @main, !"main", !15, !4, null}
!15 = !{!16, !23, null}
!16 = !{!17, !19, !21}
!17 = !{i32 0, !"SV_Position", i8 9, i8 3, !18, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!18 = !{i32 0}
!19 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !20}
!20 = !{i32 3, i32 3}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !18, i8 2, i32 1, i8 4, i32 2, i8 0, !22}
!22 = !{i32 3, i32 15}
!23 = !{!24}
!24 = !{i32 0, !"SV_Target", i8 9, i8 16, !18, i8 0, i32 1, i8 4, i32 0, i8 0, !22}
#endif
const unsigned char g_main[] = {
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0x10, 0x04, 0x83, 0x87, 0x0f, 0xc6, 0x80, 0x18, 0x84, 0x8c, 0xeb, 0x46,
0x0c, 0x16, 0x00, 0x04, 0xc1, 0xe0, 0xe9, 0x03, 0x32, 0x28, 0x88, 0x41,
0xfb, 0x36, 0x1b, 0x2a, 0xf9, 0xd8, 0x50, 0xc9, 0xc7, 0x86, 0x4a, 0x3e,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x8c, 0xc2, 0x19, 0xf4, 0x41,
0x1f, 0xcc, 0xc1, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x28,
0x9c, 0x41, 0x1f, 0xf4, 0xc1, 0x1a, 0x08, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x80, 0x8c, 0xc2, 0x19, 0xf4, 0x41, 0x1f, 0xc8, 0x41, 0x30, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x28, 0x9c, 0x41, 0x1f, 0xf4, 0x41,
0x1d, 0x54, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,52 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
cbuffer Constants : register(b1)
{
float4 Yoffset;
float4 Rcoeff;
float4 Gcoeff;
float4 Bcoeff;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=16, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).rg;
yuv += Yoffset.xyz;
Output.r = dot(yuv, Rcoeff.xyz);
Output.g = dot(yuv, Gcoeff.xyz);
Output.b = dot(yuv, Bcoeff.xyz);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -0,0 +1,594 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 66313ac819e3b055fb5387b5d599f4b2
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float4 Yoffset; ; Offset: 0
; float4 Rcoeff; ; Offset: 16
; float4 Gcoeff; ; Offset: 32
; float4 Bcoeff; ; Offset: 48
;
; } Constants; ; Offset: 0 Size: 64
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureUV texture f32 2d T1 t1 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%12 = extractvalue %dx.types.ResRet.f32 %11, 0
%13 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %3, float %9, float %10, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%14 = extractvalue %dx.types.ResRet.f32 %13, 0
%15 = extractvalue %dx.types.ResRet.f32 %13, 1
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %4, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = fadd fast float %17, %12
%21 = fadd fast float %18, %15
%22 = fadd fast float %19, %14
%23 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0.000000e+00, float 0x3FF66E9780000000) ; Dot3(ax,ay,az,bx,by,bz)
%24 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0xBFD605BC00000000, float 0xBFE6D9E840000000) ; Dot3(ax,ay,az,bx,by,bz)
%25 = call float @dx.op.dot3.f32(i32 55, float %20, float %21, float %22, float 1.000000e+00, float 0x3FFC5A1CA0000000, float 0.000000e+00) ; Dot3(ax,ay,az,bx,by,bz)
%26 = fmul fast float %23, %5
%27 = fmul fast float %24, %6
%28 = fmul fast float %25, %7
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %26) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %28) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!13}
!dx.entryPoints = !{!14}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !9, !11}
!5 = !{!6, !8}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{!10}
!10 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 64, null}
!11 = !{!12}
!12 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!13 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!14 = !{void ()* @main, !"main", !15, !4, null}
!15 = !{!16, !23, null}
!16 = !{!17, !19, !21}
!17 = !{i32 0, !"SV_Position", i8 9, i8 3, !18, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!18 = !{i32 0}
!19 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !20}
!20 = !{i32 3, i32 3}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !18, i8 2, i32 1, i8 4, i32 2, i8 0, !22}
!22 = !{i32 3, i32 15}
!23 = !{!24}
!24 = !{i32 0, !"SV_Target", i8 9, i8 16, !18, i8 0, i32 1, i8 4, i32 0, i8 0, !22}
#endif
const unsigned char g_main[] = {
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0x81, 0x18, 0x40, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x91, 0xc1,
0x82, 0x89, 0x81, 0x18, 0x44, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50,
0x95, 0x01, 0xb3, 0x8d, 0xc1, 0x18, 0x48, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x50, 0x99, 0x41, 0x93, 0x91, 0x41, 0x19, 0x4c, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x60, 0xb0, 0x01, 0x33, 0x06, 0x65, 0xb0, 0x35, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xb4, 0x41, 0x43, 0x06, 0x66, 0x40,
0x39, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xb8, 0x81, 0x53, 0x06,
0x67, 0xc0, 0x3d, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0xbc, 0xc1,
0x63, 0x06, 0x68, 0x00, 0x06, 0xd0, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18,
0x18, 0x70, 0x00, 0xa9, 0x41, 0x1a, 0x7c, 0xd1, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x18, 0x71, 0x10, 0xad, 0x81, 0x1a, 0x60, 0xd2, 0x88, 0xc1,
0x03, 0x80, 0x20, 0x18, 0x34, 0x70, 0x70, 0x25, 0x88, 0x10, 0x2c, 0xcb,
0x1a, 0xac, 0xc1, 0xb4, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0xc1, 0x03, 0x80,
0x20, 0x18, 0x34, 0x72, 0x90, 0x31, 0x0a, 0x31, 0x34, 0x4d, 0x1b, 0xb4,
0x41, 0xd5, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x18, 0x1c,
0x00, 0x08, 0x82, 0x81, 0x34, 0x07, 0x1d, 0x03, 0x07, 0xa3, 0x09, 0x01,
0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x60, 0x03, 0x02, 0x1f, 0x1b,
0x0c, 0xf8, 0xd8, 0x80, 0xc0, 0x67, 0xc4, 0x60, 0x01, 0x40, 0x10, 0x0c,
0x9e, 0x3d, 0x10, 0x83, 0x41, 0x08, 0xb0, 0x4c, 0x1b, 0x31, 0x58, 0x00,
0x10, 0x04, 0x83, 0x87, 0x0f, 0xc6, 0x80, 0x18, 0x84, 0x8c, 0xeb, 0x46,
0x0c, 0x16, 0x00, 0x04, 0xc1, 0xe0, 0xe9, 0x03, 0x32, 0x28, 0x88, 0x41,
0xfb, 0x36, 0x1b, 0x2a, 0xf9, 0xd8, 0x50, 0xc9, 0xc7, 0x86, 0x4a, 0x3e,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x8c, 0xc2, 0x19, 0xf4, 0x41,
0x1f, 0xcc, 0xc1, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x28,
0x9c, 0x41, 0x1f, 0xf4, 0xc1, 0x1a, 0x08, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x80, 0x8c, 0xc2, 0x19, 0xf4, 0x41, 0x1f, 0xc8, 0x41, 0x30, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x28, 0x9c, 0x41, 0x1f, 0xf4, 0x41,
0x1d, 0x54, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,52 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureUV : register(t1);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
cbuffer Constants : register(b1)
{
float4 Yoffset;
float4 Rcoeff;
float4 Gcoeff;
float4 Bcoeff;
};
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=16, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(NVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.yz = theTextureUV.Sample(theSampler, input.tex).gr;
yuv += Yoffset.xyz;
Output.r = dot(yuv, Rcoeff.xyz);
Output.g = dot(yuv, Gcoeff.xyz);
Output.b = dot(yuv, Bcoeff.xyz);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -0,0 +1,495 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 0ba4517fb43e6ae504662e738043f2b2
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; theSampler sampler NA NA S0 s0 1
; theTexture texture f32 2d T0 t0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 4, 5, 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %7, float %8, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%10 = extractvalue %dx.types.ResRet.f32 %9, 0
%11 = extractvalue %dx.types.ResRet.f32 %9, 1
%12 = extractvalue %dx.types.ResRet.f32 %9, 2
%13 = extractvalue %dx.types.ResRet.f32 %9, 3
%14 = fmul fast float %10, %3
%15 = fmul fast float %11, %4
%16 = fmul fast float %12, %5
%17 = fmul fast float %13, %6
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %14) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %15) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %16) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %17) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!10}
!dx.entryPoints = !{!11}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, null, !8}
!5 = !{!6}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{!9}
!9 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!10 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 15, i32 15, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!11 = !{void ()* @main, !"main", !12, !4, null}
!12 = !{!13, !20, null}
!13 = !{!14, !16, !18}
!14 = !{i32 0, !"SV_Position", i8 9, i8 3, !15, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!15 = !{i32 0}
!16 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 2, i32 1, i8 0, !17}
!17 = !{i32 3, i32 3}
!18 = !{i32 2, !"COLOR", i8 9, i8 0, !15, i8 2, i32 1, i8 4, i32 2, i8 0, !19}
!19 = !{i32 3, i32 15}
!20 = !{!21}
!21 = !{i32 0, !"SV_Target", i8 9, i8 16, !15, i8 0, i32 1, i8 4, i32 0, i8 0, !19}
#endif
const unsigned char g_main[] = {
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0x55, 0x18, 0x45, 0x18, 0x1b, 0x63, 0x0c, 0x42, 0xc8, 0xa0, 0x36, 0x47,
0x10, 0x14, 0x83, 0x91, 0x42, 0xc8, 0x23, 0x38, 0x10, 0x30, 0x8c, 0x40,
0x0c, 0x33, 0xb5, 0xc1, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8,
0x01, 0x2d, 0x94, 0x03, 0x3e, 0xd0, 0x43, 0x3d, 0xc8, 0x43, 0x39, 0xc8,
0x01, 0x29, 0xf0, 0x81, 0x3d, 0x94, 0xc3, 0x38, 0xd0, 0xc3, 0x3b, 0xc8,
0x03, 0x1f, 0x98, 0x03, 0x3b, 0xbc, 0x43, 0x38, 0xd0, 0x03, 0x1b, 0x80,
0x01, 0x1d, 0xf8, 0x01, 0x18, 0xf8, 0x81, 0x1e, 0xe8, 0x41, 0x3b, 0xa4,
0x03, 0x3c, 0xcc, 0xc3, 0x2f, 0xd0, 0x43, 0x3e, 0xc0, 0x43, 0x39, 0xa0,
0x80, 0xcc, 0x24, 0x06, 0xe3, 0xc0, 0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0,
0x06, 0xb4, 0x50, 0x0e, 0xf8, 0x40, 0x0f, 0xf5, 0x20, 0x0f, 0xe5, 0x20,
0x07, 0xa4, 0xc0, 0x07, 0xf6, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20,
0x0f, 0x7c, 0x60, 0x0e, 0xec, 0xf0, 0x0e, 0xe1, 0x40, 0x0f, 0x6c, 0x00,
0x06, 0x74, 0xe0, 0x07, 0x60, 0xe0, 0x07, 0x48, 0x98, 0x94, 0xea, 0x4d,
0xd2, 0x14, 0x51, 0xc2, 0xe4, 0xb3, 0x00, 0xf3, 0x2c, 0x44, 0xc4, 0x4e,
0xc0, 0x44, 0xa0, 0x80, 0xd0, 0x4d, 0x07, 0x02, 0x00, 0x13, 0x14, 0x72,
0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72,
0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e,
0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07,
0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07,
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0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06,
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0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80, 0x00,
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00,
0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c,
0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02,
0x50, 0x0c, 0x45, 0x50, 0x12, 0x65, 0x50, 0x1e, 0x54, 0x4a, 0xa2, 0x0c,
0x0a, 0x61, 0x04, 0xa0, 0x08, 0x0a, 0x84, 0xec, 0x0c, 0x00, 0xe1, 0x19,
0x00, 0xca, 0x63, 0x39, 0x0c, 0x01, 0x00, 0x00, 0xf0, 0x3c, 0x00, 0x10,
0x08, 0x04, 0x02, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x63, 0x00, 0x00,
0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0x44, 0x35, 0x18, 0x63,
0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03,
0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1, 0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a,
0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa, 0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b,
0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10, 0x04, 0x13, 0x04, 0xa2, 0x98, 0x20,
0x10, 0xc6, 0x06, 0x61, 0x20, 0x26, 0x08, 0xc4, 0xb1, 0x41, 0x18, 0x0c,
0x0a, 0x70, 0x73, 0x1b, 0x06, 0xc4, 0x20, 0x26, 0x08, 0x96, 0x44, 0x60,
0x82, 0x40, 0x20, 0x13, 0x04, 0x22, 0xd9, 0x20, 0x10, 0xcd, 0x86, 0x84,
0x50, 0x16, 0x82, 0x18, 0x18, 0xc2, 0xd9, 0x10, 0x3c, 0x13, 0x04, 0x6c,
0xda, 0x80, 0x10, 0xd1, 0x42, 0x10, 0x03, 0x01, 0x6c, 0x08, 0xa4, 0x0d,
0x04, 0x04, 0x00, 0xd3, 0x04, 0x21, 0xa3, 0x36, 0x04, 0xd5, 0x04, 0x41,
0x00, 0x48, 0xb4, 0x85, 0xa5, 0xb9, 0x71, 0x99, 0xb2, 0xfa, 0x82, 0x7a,
0x9b, 0x4b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x20, 0x14, 0xcc, 0x04, 0xa1,
0x68, 0x36, 0x04, 0xc4, 0x04, 0xa1, 0x70, 0x26, 0x08, 0xc5, 0xb3, 0x61,
0x21, 0x32, 0x6d, 0xe3, 0xba, 0xa1, 0x23, 0x3c, 0x80, 0x08, 0x55, 0x11,
0xd6, 0xd0, 0xd3, 0x93, 0x14, 0xd1, 0x04, 0xa1, 0x80, 0x26, 0x08, 0x84,
0xb2, 0x41, 0x10, 0x03, 0x31, 0xd8, 0xb0, 0x0c, 0x60, 0xa0, 0x79, 0x5c,
0x18, 0x0c, 0x61, 0x30, 0x78, 0x63, 0xc0, 0x62, 0xe8, 0x89, 0xe9, 0x49,
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0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7, 0xf4,
0x46, 0x56, 0xc6, 0x36, 0x25, 0x40, 0xca, 0x90, 0xe1, 0xb9, 0xc8, 0x95,
0xcd, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0xcd, 0x4d, 0x09, 0xa6, 0x3a, 0x64,
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0x65, 0x53, 0x82, 0xaa, 0x0e, 0x19, 0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c,
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0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c,
0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42,
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0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c,
0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79,
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0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4,
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0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70,
0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76,
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0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94,
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0x84, 0x05, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36,
0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0xdb, 0x00, 0x34, 0x5c, 0xbe, 0xf3, 0xf8,
0x12, 0xc0, 0x3c, 0x0b, 0xe1, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9,
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0x00, 0x3a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00,
0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x46, 0x00, 0x88, 0xcc, 0x00, 0x14,
0x42, 0x29, 0x94, 0x5c, 0xe1, 0x51, 0x29, 0x01, 0x1a, 0x33, 0x00, 0x00,
0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00, 0x65, 0x84, 0x73, 0x5d,
0xc8, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x40, 0x5a, 0x11, 0x61, 0x58,
0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x87, 0x5c, 0x19, 0x94,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xf1, 0x25, 0x98, 0x56, 0x28,
0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x80, 0x81, 0x92, 0x6d, 0xd1,
0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x18, 0x2c, 0x1a, 0x57,
0x31, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x88, 0x01, 0xe3, 0x75,
0x54, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x18, 0x34, 0x9f,
0x97, 0x38, 0x23, 0x06, 0x0f, 0x00, 0x82, 0x60, 0xd0, 0x88, 0xc1, 0x82,
0x1c, 0x42, 0x90, 0x24, 0xdf, 0xf7, 0x24, 0xa3, 0x09, 0x01, 0x30, 0x9a,
0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x46, 0x2c, 0xf2,
0x31, 0x62, 0x91, 0x8f, 0x11, 0x8b, 0x7c, 0x8c, 0x58, 0xe4, 0x33, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x1b, 0x58, 0x68, 0x80, 0x06, 0x1f,
0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x1b, 0x58, 0x68, 0x80,
0x06, 0xd3, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x1b, 0x58,
0x68, 0x80, 0x06, 0x9e, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08,
0x1b, 0x58, 0x68, 0x80, 0x06, 0x61, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00,
0x00
};

View File

@@ -0,0 +1,24 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return theTexture.Sample(theSampler, input.tex) * input.color;
}

View File

@@ -0,0 +1,610 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Target 0 xyzw 0 TARGET float xyzw
;
; shader hash: 36f86690be5e141a056ef7b0f679f6ae
;
; Pipeline Runtime Information:
;
; Pixel Shader
; DepthOutput=0
; SampleFrequency=0
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Target 0
;
; Buffer Definitions:
;
; cbuffer Constants
; {
;
; struct Constants
; {
;
; float4 Yoffset; ; Offset: 0
; float4 Rcoeff; ; Offset: 16
; float4 Gcoeff; ; Offset: 32
; float4 Bcoeff; ; Offset: 48
;
; } Constants; ; Offset: 0 Size: 64
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; Constants cbuffer NA NA CB0 cb1 1
; theSampler sampler NA NA S0 s0 1
; theTextureY texture f32 2d T0 t0 1
; theTextureU texture f32 2d T1 t1 1
; theTextureV texture f32 2d T2 t2 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 4
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 4, 5, 8 }
; output 1 depends on inputs: { 4, 5, 9 }
; output 2 depends on inputs: { 4, 5, 10 }
; output 3 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.ResRet.f32 = type { float, float, float, float, i32 }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%"class.Texture2D<vector<float, 4> >" = type { <4 x float>, %"class.Texture2D<vector<float, 4> >::mips_type" }
%"class.Texture2D<vector<float, 4> >::mips_type" = type { i32 }
%Constants = type { <4 x float>, <4 x float>, <4 x float>, <4 x float> }
%struct.SamplerState = type { i32 }
define void @main() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 2, i32 2, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 1, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%3 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%4 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%5 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 1, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%12 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %3, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%13 = extractvalue %dx.types.ResRet.f32 %12, 0
%14 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %2, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%15 = extractvalue %dx.types.ResRet.f32 %14, 0
%16 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %4, float %10, float %11, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp)
%17 = extractvalue %dx.types.ResRet.f32 %16, 0
%18 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %5, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%19 = extractvalue %dx.types.CBufRet.f32 %18, 0
%20 = extractvalue %dx.types.CBufRet.f32 %18, 1
%21 = extractvalue %dx.types.CBufRet.f32 %18, 2
%22 = fadd fast float %19, %13
%23 = fadd fast float %20, %15
%24 = fadd fast float %21, %17
%25 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float 1.000000e+00, float 0.000000e+00, float 0x3FF66E9780000000) ; Dot3(ax,ay,az,bx,by,bz)
%26 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float 1.000000e+00, float 0xBFD605BC00000000, float 0xBFE6D9E840000000) ; Dot3(ax,ay,az,bx,by,bz)
%27 = call float @dx.op.dot3.f32(i32 55, float %22, float %23, float %24, float 1.000000e+00, float 0x3FFC5A1CA0000000, float 0.000000e+00) ; Dot3(ax,ay,az,bx,by,bz)
%28 = fmul fast float %25, %6
%29 = fmul fast float %26, %7
%30 = fmul fast float %27, %8
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %28) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %29) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %30) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %9) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2
; Function Attrs: nounwind readnone
declare float @dx.op.dot3.f32(i32, float, float, float, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!14}
!dx.entryPoints = !{!15}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"ps", i32 6, i32 0}
!4 = !{!5, null, !10, !12}
!5 = !{!6, !8, !9}
!6 = !{i32 0, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 0, i32 1, i32 2, i32 0, !7}
!7 = !{i32 0, i32 9}
!8 = !{i32 1, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 1, i32 1, i32 2, i32 0, !7}
!9 = !{i32 2, %"class.Texture2D<vector<float, 4> >"* undef, !"", i32 0, i32 2, i32 1, i32 2, i32 0, !7}
!10 = !{!11}
!11 = !{i32 0, %Constants* undef, !"", i32 0, i32 1, i32 1, i32 64, null}
!12 = !{!13}
!13 = !{i32 0, %struct.SamplerState* undef, !"", i32 0, i32 0, i32 1, i32 0, null}
!14 = !{[14 x i32] [i32 12, i32 4, i32 0, i32 0, i32 0, i32 0, i32 7, i32 7, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]}
!15 = !{void ()* @main, !"main", !16, !4, null}
!16 = !{!17, !24, null}
!17 = !{!18, !20, !22}
!18 = !{i32 0, !"SV_Position", i8 9, i8 3, !19, i8 4, i32 1, i8 4, i32 0, i8 0, null}
!19 = !{i32 0}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !19, i8 2, i32 1, i8 2, i32 1, i8 0, !21}
!21 = !{i32 3, i32 3}
!22 = !{i32 2, !"COLOR", i8 9, i8 0, !19, i8 2, i32 1, i8 4, i32 2, i8 0, !23}
!23 = !{i32 3, i32 15}
!24 = !{!25}
!25 = !{i32 0, !"SV_Target", i8 9, i8 16, !19, i8 0, i32 1, i8 4, i32 0, i8 0, !23}
#endif
const unsigned char g_main[] = {
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0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0x29, 0xa4, 0xc1, 0x1f, 0xfc,
0x01, 0x1d, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x94, 0x42,
0x1a, 0xfc, 0xc1, 0x1f, 0xdc, 0x81, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00
};

View File

@@ -0,0 +1,55 @@
Texture2D theTextureY : register(t0);
Texture2D theTextureU : register(t1);
Texture2D theTextureV : register(t2);
SamplerState theSampler : register(s0);
struct PixelShaderInput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
cbuffer Constants : register(b1)
{
float4 Yoffset;
float4 Rcoeff;
float4 Gcoeff;
float4 Bcoeff;
};
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=16, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(YUVRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
const float3 offset = {0.0, -0.501960814, -0.501960814};
const float3 Rcoeff = {1.0000, 0.0000, 1.4020};
const float3 Gcoeff = {1.0000, -0.3441, -0.7141};
const float3 Bcoeff = {1.0000, 1.7720, 0.0000};
float4 Output;
float3 yuv;
yuv.x = theTextureY.Sample(theSampler, input.tex).r;
yuv.y = theTextureU.Sample(theSampler, input.tex).r;
yuv.z = theTextureV.Sample(theSampler, input.tex).r;
yuv += Yoffset.xyz;
Output.r = dot(yuv, Rcoeff.xyz);
Output.g = dot(yuv, Gcoeff.xyz);
Output.b = dot(yuv, Bcoeff.xyz);
Output.a = 1.0f;
return Output * input.color;
}

View File

@@ -0,0 +1,16 @@
#if 0
Disassembly failed
#endif
const unsigned char g_ColorRS[] = {
0x44, 0x58, 0x42, 0x43, 0x31, 0xbf, 0x40, 0x31, 0x79, 0x1f, 0x99, 0xd8,
0xf3, 0x2c, 0x12, 0x07, 0x40, 0x16, 0x5c, 0xf4, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x48, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,27 @@
#if 0
Disassembly failed
#endif
const unsigned char g_NVRS[] = {
0x44, 0x58, 0x42, 0x43, 0x9c, 0x0e, 0x93, 0x02, 0x5b, 0xc1, 0x94, 0xb2,
0xc8, 0xbe, 0xbf, 0x7b, 0xa2, 0xb7, 0xb3, 0x59, 0x01, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};

View File

@@ -0,0 +1,23 @@
#if 0
Disassembly failed
#endif
const unsigned char g_TextureRS[] = {
0x44, 0x58, 0x42, 0x43, 0x73, 0x35, 0xf9, 0xf2, 0x72, 0x02, 0x54, 0xfb,
0x0b, 0xd1, 0xca, 0xbe, 0xab, 0x3d, 0xab, 0x6e, 0x01, 0x00, 0x00, 0x00,
0xcc, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xa0, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x04, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xa0, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff
};

View File

@@ -0,0 +1,31 @@
#if 0
Disassembly failed
#endif
const unsigned char g_YUVRS[] = {
0x44, 0x58, 0x42, 0x43, 0x7b, 0x5d, 0x13, 0xc6, 0x83, 0xfa, 0x66, 0x6f,
0x93, 0x7e, 0xd6, 0xcd, 0x5a, 0x0a, 0x69, 0xe5, 0x01, 0x00, 0x00, 0x00,
0x24, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
0x52, 0x54, 0x53, 0x30, 0xf8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xf8, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00,
0xe0, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff
};

View File

@@ -0,0 +1,98 @@
#pragma pack_matrix( row_major )
cbuffer VertexShaderConstants : register(b0)
{
matrix model;
matrix projectionAndView;
};
struct VertexShaderInput
{
float3 pos : POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
struct VertexShaderOutput
{
float4 pos : SV_POSITION;
float2 tex : TEXCOORD0;
float4 color : COLOR0;
};
#define ColorRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
"DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
"DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
"DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0)," \
"RootConstants(num32BitConstants=0, b1)"\
#define TextureRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=0, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define YUVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=16, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t2), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
#define NVRS \
"RootFlags ( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |" \
" DENY_DOMAIN_SHADER_ROOT_ACCESS |" \
" DENY_GEOMETRY_SHADER_ROOT_ACCESS |" \
" DENY_HULL_SHADER_ROOT_ACCESS )," \
"RootConstants(num32BitConstants=32, b0),"\
"RootConstants(num32BitConstants=16, b1),"\
"DescriptorTable ( SRV(t0), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( SRV(t1), visibility = SHADER_VISIBILITY_PIXEL ),"\
"DescriptorTable ( Sampler(s0), visibility = SHADER_VISIBILITY_PIXEL )"
[RootSignature(ColorRS)]
VertexShaderOutput mainColor(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);
// Transform the vertex position into projected space.
pos = mul(pos, model);
pos = mul(pos, projectionAndView);
output.pos = pos;
// Pass through texture coordinates and color values without transformation
output.tex = input.tex;
output.color = input.color;
return output;
}
[RootSignature(TextureRS)]
VertexShaderOutput mainTexture(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(YUVRS)]
VertexShaderOutput mainYUV(VertexShaderInput input)
{
return mainColor(input);
}
[RootSignature(NVRS)]
VertexShaderOutput mainNV(VertexShaderInput input)
{
return mainColor(input);
}

View File

@@ -0,0 +1,637 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 466968c79e75899fd3e9065346b2df1c
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainColor() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainColor, !"mainColor", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainColor[] = {
0x44, 0x58, 0x42, 0x43, 0x27, 0x9e, 0x5a, 0x32, 0x1b, 0x5e, 0x27, 0x10,
0x34, 0x7d, 0xf5, 0x7f, 0x06, 0xdd, 0x03, 0xd9, 0x01, 0x00, 0x00, 0x00,
0xa3, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0xd7, 0x02, 0x00, 0x00, 0x87, 0x09, 0x00, 0x00,
0xa3, 0x09, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49,
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x43, 0x00, 0x03,
0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03,
0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x0f,
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x52,
0x54, 0x53, 0x30, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02,
0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48,
0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54, 0xa8,
0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0xaa, 0x01, 0x00, 0x00, 0x44,
0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x90,
0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa1,
0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13,
0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06,
0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e,
0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4,
0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48,
0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4,
0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1,
0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08,
0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40,
0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d,
0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49,
0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20,
0x4c, 0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x26,
0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93,
0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12,
0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00, 0x25,
0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6,
0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3,
0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98,
0xfc, 0xe2, 0xb6, 0x11, 0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f,
0xc2, 0x1e, 0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10,
0x8a, 0x30, 0x42, 0xad, 0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04,
0xc5, 0x60, 0xa4, 0x10, 0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43,
0x12, 0xd4, 0x03, 0x83, 0xc3, 0x91, 0xa6, 0x05, 0xc0, 0x1c, 0x6a, 0xf2,
0x5f, 0x22, 0x9a, 0x88, 0x8b, 0x3d, 0x80, 0x81, 0x88, 0x38, 0xa7, 0x91,
0x26, 0xa0, 0x99, 0x24, 0x24, 0x58, 0x4b, 0x37, 0x1d, 0x08, 0x00, 0x13,
0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68,
0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a,
0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71,
0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a,
0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d,
0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40,
0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79,
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0x80, 0x0e, 0xb4, 0x00, 0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80,
0xb4, 0x43, 0x2e, 0x8c, 0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b,
0xae, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,647 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 00fd3548b5a69174601c07641d4ae187
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainNV() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainNV, !"mainNV", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainNV[] = {
0x44, 0x58, 0x42, 0x43, 0xbc, 0x48, 0xc9, 0x9e, 0xc7, 0xab, 0xe1, 0xca,
0x8e, 0x06, 0x6b, 0xe6, 0x96, 0x2b, 0x14, 0x91, 0x01, 0x00, 0x00, 0x00,
0x17, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
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0x1f, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
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0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
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0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
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0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49,
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x01,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x43, 0x00, 0x03,
0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03,
0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x0f,
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x52,
0x54, 0x53, 0x30, 0xcc, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xcc,
0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x74,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01,
0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0xa0,
0x06, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x44,
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0x14, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x13, 0x0e, 0xb0, 0xf0,
0x39, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c, 0xe2, 0x10, 0x0b,
0x9c, 0x12, 0x58, 0x96, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04,
0x83, 0x87, 0x1c, 0x66, 0xc1, 0x0c, 0xaa, 0x60, 0xc4, 0x00, 0x01, 0x40,
0x10, 0x0c, 0x9e, 0x72, 0xa0, 0x85, 0x31, 0x88, 0x82, 0x11, 0x03, 0x04,
0x00, 0x41, 0x30, 0x78, 0xcc, 0xa1, 0x16, 0xc0, 0xa0, 0x09, 0x8c, 0x6b,
0x03, 0xf9, 0x8c, 0x18, 0x20, 0x00, 0x08, 0x82, 0xc1, 0x83, 0x0e, 0xb7,
0xa0, 0x06, 0x58, 0x30, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0x4f, 0x3a,
0xe0, 0xc2, 0x19, 0x50, 0xc1, 0x88, 0x01, 0x02, 0x80, 0x20, 0x18, 0x3c,
0xea, 0x90, 0x0b, 0x64, 0x00, 0x05, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0xb4, 0x43, 0x2e, 0xa0, 0x03, 0x3a, 0x80, 0x43, 0x33, 0x62, 0x90,
0x00, 0x20, 0x08, 0x06, 0x48, 0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0x03, 0x2d,
0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa0,
0x03, 0x3a, 0xf8, 0x42, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0x02, 0x3a, 0xa0, 0xc3, 0x2f, 0x04, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0xa4, 0x03, 0x3a, 0x80, 0x43, 0x2b,
0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x90, 0x0e,
0xe8, 0x40, 0x0b, 0xac, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48,
0x3b, 0xe4, 0xc2, 0x38, 0xa0, 0x03, 0x38, 0xc4, 0xc2, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x20, 0xed, 0x90, 0x0b, 0xe3, 0x80, 0x0e, 0xb4, 0x00,
0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0x8c,
0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b, 0xae, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,645 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: 6b5daf1892267550d482ef06f687d614
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainTexture() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainTexture, !"mainTexture", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainTexture[] = {
0x44, 0x58, 0x42, 0x43, 0x43, 0x2f, 0x19, 0x6f, 0xcb, 0x72, 0x40, 0xd1,
0xc9, 0x74, 0xd2, 0x78, 0xfc, 0xf2, 0x03, 0x7c, 0x01, 0x00, 0x00, 0x00,
0xff, 0x12, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x2f, 0x03, 0x00, 0x00, 0xdf, 0x09, 0x00, 0x00,
0xfb, 0x09, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x0b, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0xb4, 0x43, 0x2e, 0x8c,
0x03, 0x3a, 0xf8, 0xc2, 0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01,
0xd2, 0x0e, 0xb9, 0x30, 0x0e, 0xe8, 0xf0, 0x0b, 0xae, 0x80, 0x00, 0x00,
0x00, 0x00, 0x00
};

View File

@@ -0,0 +1,651 @@
#if 0
;
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; POSITION 0 xyz 0 NONE float xyz
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
;
; Output signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; SV_Position 0 xyzw 0 POS float xyzw
; TEXCOORD 0 xy 1 NONE float xy
; COLOR 0 xyzw 2 NONE float xyzw
;
; shader hash: a80c812db8f3c804d5484e45d632860b
;
; Pipeline Runtime Information:
;
; Vertex Shader
; OutputPositionPresent=1
;
;
; Input signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; POSITION 0
; TEXCOORD 0
; COLOR 0
;
; Output signature:
;
; Name Index InterpMode DynIdx
; -------------------- ----- ---------------------- ------
; SV_Position 0 noperspective
; TEXCOORD 0 linear
; COLOR 0 linear
;
; Buffer Definitions:
;
; cbuffer VertexShaderConstants
; {
;
; struct hostlayout.VertexShaderConstants
; {
;
; row_major float4x4 model; ; Offset: 0
; row_major float4x4 projectionAndView; ; Offset: 64
;
; } VertexShaderConstants; ; Offset: 0 Size: 128
;
; }
;
;
; Resource Bindings:
;
; Name Type Format Dim ID HLSL Bind Count
; ------------------------------ ---------- ------- ----------- ------- -------------- ------
; VertexShaderConstants cbuffer NA NA CB0 cb0 1
;
;
; ViewId state:
;
; Number of inputs: 12, outputs: 12
; Outputs dependent on ViewId: { }
; Inputs contributing to computation of Outputs:
; output 0 depends on inputs: { 0, 1, 2 }
; output 1 depends on inputs: { 0, 1, 2 }
; output 2 depends on inputs: { 0, 1, 2 }
; output 3 depends on inputs: { 0, 1, 2 }
; output 4 depends on inputs: { 4 }
; output 5 depends on inputs: { 5 }
; output 8 depends on inputs: { 8 }
; output 9 depends on inputs: { 9 }
; output 10 depends on inputs: { 10 }
; output 11 depends on inputs: { 11 }
;
target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64"
target triple = "dxil-ms-dx"
%dx.types.Handle = type { i8* }
%dx.types.CBufRet.f32 = type { float, float, float, float }
%hostlayout.VertexShaderConstants = type { [4 x <4 x float>], [4 x <4 x float>] }
define void @mainYUV() {
%1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex)
%2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%4 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%5 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%10 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis)
%11 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex)
%12 = extractvalue %dx.types.CBufRet.f32 %11, 0
%13 = extractvalue %dx.types.CBufRet.f32 %11, 1
%14 = extractvalue %dx.types.CBufRet.f32 %11, 2
%15 = extractvalue %dx.types.CBufRet.f32 %11, 3
%16 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex)
%17 = extractvalue %dx.types.CBufRet.f32 %16, 0
%18 = extractvalue %dx.types.CBufRet.f32 %16, 1
%19 = extractvalue %dx.types.CBufRet.f32 %16, 2
%20 = extractvalue %dx.types.CBufRet.f32 %16, 3
%21 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 2) ; CBufferLoadLegacy(handle,regIndex)
%22 = extractvalue %dx.types.CBufRet.f32 %21, 0
%23 = extractvalue %dx.types.CBufRet.f32 %21, 1
%24 = extractvalue %dx.types.CBufRet.f32 %21, 2
%25 = extractvalue %dx.types.CBufRet.f32 %21, 3
%26 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex)
%27 = extractvalue %dx.types.CBufRet.f32 %26, 0
%28 = extractvalue %dx.types.CBufRet.f32 %26, 1
%29 = extractvalue %dx.types.CBufRet.f32 %26, 2
%30 = extractvalue %dx.types.CBufRet.f32 %26, 3
%31 = fmul fast float %12, %8
%32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %31) ; FMad(a,b,c)
%33 = call float @dx.op.tertiary.f32(i32 46, float %10, float %22, float %32) ; FMad(a,b,c)
%34 = fadd fast float %33, %27
%35 = fmul fast float %13, %8
%36 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %35) ; FMad(a,b,c)
%37 = call float @dx.op.tertiary.f32(i32 46, float %10, float %23, float %36) ; FMad(a,b,c)
%38 = fadd fast float %37, %28
%39 = fmul fast float %14, %8
%40 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %39) ; FMad(a,b,c)
%41 = call float @dx.op.tertiary.f32(i32 46, float %10, float %24, float %40) ; FMad(a,b,c)
%42 = fadd fast float %41, %29
%43 = fmul fast float %15, %8
%44 = call float @dx.op.tertiary.f32(i32 46, float %9, float %20, float %43) ; FMad(a,b,c)
%45 = call float @dx.op.tertiary.f32(i32 46, float %10, float %25, float %44) ; FMad(a,b,c)
%46 = fadd fast float %45, %30
%47 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex)
%48 = extractvalue %dx.types.CBufRet.f32 %47, 0
%49 = extractvalue %dx.types.CBufRet.f32 %47, 1
%50 = extractvalue %dx.types.CBufRet.f32 %47, 2
%51 = extractvalue %dx.types.CBufRet.f32 %47, 3
%52 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex)
%53 = extractvalue %dx.types.CBufRet.f32 %52, 0
%54 = extractvalue %dx.types.CBufRet.f32 %52, 1
%55 = extractvalue %dx.types.CBufRet.f32 %52, 2
%56 = extractvalue %dx.types.CBufRet.f32 %52, 3
%57 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 6) ; CBufferLoadLegacy(handle,regIndex)
%58 = extractvalue %dx.types.CBufRet.f32 %57, 0
%59 = extractvalue %dx.types.CBufRet.f32 %57, 1
%60 = extractvalue %dx.types.CBufRet.f32 %57, 2
%61 = extractvalue %dx.types.CBufRet.f32 %57, 3
%62 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 7) ; CBufferLoadLegacy(handle,regIndex)
%63 = extractvalue %dx.types.CBufRet.f32 %62, 0
%64 = extractvalue %dx.types.CBufRet.f32 %62, 1
%65 = extractvalue %dx.types.CBufRet.f32 %62, 2
%66 = extractvalue %dx.types.CBufRet.f32 %62, 3
%67 = fmul fast float %48, %34
%68 = call float @dx.op.tertiary.f32(i32 46, float %38, float %53, float %67) ; FMad(a,b,c)
%69 = call float @dx.op.tertiary.f32(i32 46, float %42, float %58, float %68) ; FMad(a,b,c)
%70 = call float @dx.op.tertiary.f32(i32 46, float %46, float %63, float %69) ; FMad(a,b,c)
%71 = fmul fast float %49, %34
%72 = call float @dx.op.tertiary.f32(i32 46, float %38, float %54, float %71) ; FMad(a,b,c)
%73 = call float @dx.op.tertiary.f32(i32 46, float %42, float %59, float %72) ; FMad(a,b,c)
%74 = call float @dx.op.tertiary.f32(i32 46, float %46, float %64, float %73) ; FMad(a,b,c)
%75 = fmul fast float %50, %34
%76 = call float @dx.op.tertiary.f32(i32 46, float %38, float %55, float %75) ; FMad(a,b,c)
%77 = call float @dx.op.tertiary.f32(i32 46, float %42, float %60, float %76) ; FMad(a,b,c)
%78 = call float @dx.op.tertiary.f32(i32 46, float %46, float %65, float %77) ; FMad(a,b,c)
%79 = fmul fast float %51, %34
%80 = call float @dx.op.tertiary.f32(i32 46, float %38, float %56, float %79) ; FMad(a,b,c)
%81 = call float @dx.op.tertiary.f32(i32 46, float %42, float %61, float %80) ; FMad(a,b,c)
%82 = call float @dx.op.tertiary.f32(i32 46, float %46, float %66, float %81) ; FMad(a,b,c)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %70) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %74) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %78) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %82) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value)
ret void
}
; Function Attrs: nounwind readnone
declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0
; Function Attrs: nounwind
declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1
; Function Attrs: nounwind readonly
declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2
; Function Attrs: nounwind readnone
declare float @dx.op.tertiary.f32(i32, float, float, float) #0
; Function Attrs: nounwind readonly
declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2
attributes #0 = { nounwind readnone }
attributes #1 = { nounwind }
attributes #2 = { nounwind readonly }
!llvm.ident = !{!0}
!dx.version = !{!1}
!dx.valver = !{!2}
!dx.shaderModel = !{!3}
!dx.resources = !{!4}
!dx.viewIdState = !{!7}
!dx.entryPoints = !{!8}
!0 = !{!"clang version 3.7 (tags/RELEASE_370/final)"}
!1 = !{i32 1, i32 0}
!2 = !{i32 1, i32 6}
!3 = !{!"vs", i32 6, i32 0}
!4 = !{null, null, !5, null}
!5 = !{!6}
!6 = !{i32 0, %hostlayout.VertexShaderConstants* undef, !"", i32 0, i32 0, i32 1, i32 128, null}
!7 = !{[14 x i32] [i32 12, i32 12, i32 15, i32 15, i32 15, i32 0, i32 16, i32 32, i32 0, i32 0, i32 256, i32 512, i32 1024, i32 2048]}
!8 = !{void ()* @mainYUV, !"mainYUV", !9, !4, null}
!9 = !{!10, !18, null}
!10 = !{!11, !14, !16}
!11 = !{i32 0, !"POSITION", i8 9, i8 0, !12, i8 0, i32 1, i8 3, i32 0, i8 0, !13}
!12 = !{i32 0}
!13 = !{i32 3, i32 7}
!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 1, i8 0, !15}
!15 = !{i32 3, i32 3}
!16 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 0, i32 1, i8 4, i32 2, i8 0, !17}
!17 = !{i32 3, i32 15}
!18 = !{!19, !20, !21}
!19 = !{i32 0, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 0, i8 0, !17}
!20 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 2, i32 1, i8 0, !15}
!21 = !{i32 2, !"COLOR", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 2, i8 0, !17}
#endif
const unsigned char g_mainYUV[] = {
0x44, 0x58, 0x42, 0x43, 0xa4, 0x7a, 0x63, 0xbc, 0x6b, 0x62, 0xe8, 0x12,
0x9f, 0x7b, 0x63, 0x07, 0x5a, 0x41, 0x5f, 0x3a, 0x01, 0x00, 0x00, 0x00,
0x4f, 0x13, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x50, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00,
0x87, 0x02, 0x00, 0x00, 0x87, 0x03, 0x00, 0x00, 0x33, 0x0a, 0x00, 0x00,
0x4f, 0x0a, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31,
0x80, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58,
0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x83, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74,
0x69, 0x6f, 0x6e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x53, 0x56, 0x30, 0x1c,
0x01, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03,
0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x18,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49,
0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43,
0x4f, 0x4f, 0x52, 0x44, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x43, 0x00, 0x03,
0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03,
0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x02, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00, 0x0f,
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x52,
0x54, 0x53, 0x30, 0xf8, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06,
0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8,
0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x80,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01,
0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0xe0,
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff,
0xff, 0xff, 0xff, 0x53, 0x54, 0x41, 0x54, 0xa4, 0x06, 0x00, 0x00, 0x60,
0x00, 0x01, 0x00, 0xa9, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00,
0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x8c, 0x06, 0x00, 0x00, 0x42,
0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x0b,
0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07,
0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92,
0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80,
0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38,
0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43,
0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91,
0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04,
0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1b,
0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84,
0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff,
0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03,
0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c, 0x08, 0x06, 0x00,
0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x32,
0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04,
0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b,
0x84, 0xa4, 0x4c, 0x10, 0x68, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66, 0x00,
0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x20, 0x84, 0x14, 0x42,
0xa6, 0x18, 0x80, 0x10, 0x52, 0x06, 0xa1, 0xa3, 0x86, 0xcb, 0x9f, 0xb0,
0x87, 0x90, 0x7c, 0x6e, 0xa3, 0x8a, 0x95, 0x98, 0xfc, 0xe2, 0xb6, 0x11,
0x31, 0xc6, 0x18, 0x54, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e, 0x42, 0xf2,
0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x8a, 0x30, 0x42, 0xad,
0x14, 0x83, 0x8c, 0x31, 0xe8, 0xcd, 0x11, 0x04, 0xc5, 0x60, 0xa4, 0x10,
0x12, 0x49, 0x0e, 0x04, 0x0c, 0x23, 0x10, 0x43, 0x12, 0xd4, 0x03, 0x83,
0xc3, 0x91, 0xa6, 0x05, 0xc0, 0x1c, 0x6a, 0xf2, 0x5f, 0x22, 0x9a, 0x88,
0x8b, 0x3d, 0x80, 0x81, 0x88, 0x38, 0xa7, 0x91, 0x26, 0xa0, 0x99, 0x24,
0x24, 0x58, 0x4b, 0x37, 0x1d, 0x08, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87,
0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87,
0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00,
0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0,
0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60,
0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60,
0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0,
0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40,
0x07, 0x43, 0x9e, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x0c, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x79, 0x80, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x23, 0x01, 0x01, 0x30,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x14,
0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c,
0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x0c,
0x05, 0x28, 0x50, 0x04, 0x85, 0x50, 0x06, 0xe5, 0x50, 0x12, 0x05, 0x18,
0x50, 0x1e, 0x85, 0x51, 0xba, 0x01, 0x45, 0x41, 0xa5, 0x24, 0x46, 0x00,
0xca, 0xa0, 0x08, 0x0a, 0x81, 0x62, 0x0d, 0xd0, 0x9d, 0x01, 0x20, 0x3c,
0x03, 0x40, 0x79, 0x2c, 0x87, 0x61, 0x9e, 0xe7, 0x01, 0x20, 0x30, 0x00,
0x00, 0x10, 0x01, 0x21, 0x10, 0x0c, 0x40, 0x50, 0x00, 0x00, 0x00, 0x79,
0x18, 0x00, 0x00, 0x9e, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46,
0x02, 0x13, 0x44, 0x35, 0x18, 0x63, 0x0b, 0x73, 0x3b, 0x03, 0xb1, 0x2b,
0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x03, 0x99, 0x71, 0xb9, 0x01, 0x41, 0xa1,
0x0b, 0x3b, 0x9b, 0x7b, 0x91, 0x2a, 0x62, 0x2a, 0x0a, 0x9a, 0x2a, 0xfa,
0x9a, 0xb9, 0x81, 0x79, 0x31, 0x4b, 0x73, 0x0b, 0x63, 0x4b, 0xd9, 0x10,
0x04, 0x13, 0x04, 0xc2, 0x98, 0x20, 0x10, 0xc7, 0x06, 0x61, 0x20, 0x36,
0x08, 0x04, 0x41, 0xc1, 0x6e, 0x6e, 0x82, 0x40, 0x20, 0x1b, 0x86, 0x03,
0x21, 0x26, 0x08, 0xd8, 0xc6, 0xca, 0xaa, 0x4c, 0x8e, 0xae, 0x0c, 0x6f,
0x0a, 0x2d, 0x8c, 0xac, 0x4c, 0x6e, 0xe8, 0xcd, 0x6d, 0x8e, 0x2e, 0xcc,
0x8d, 0x6e, 0x6e, 0x82, 0x40, 0x24, 0x1b, 0x10, 0x42, 0x59, 0x08, 0x62,
0x60, 0x80, 0x0d, 0x41, 0xb3, 0x81, 0x00, 0x00, 0x07, 0x98, 0x20, 0x5c,
0x1a, 0x8b, 0xb6, 0x37, 0xb2, 0x32, 0xb6, 0x09, 0x02, 0xa1, 0x4c, 0x10,
0x88, 0x65, 0xc3, 0x30, 0x4d, 0xc3, 0x04, 0x81, 0x60, 0x26, 0x08, 0x44,
0x33, 0x41, 0x20, 0x9c, 0x09, 0x42, 0x94, 0x6d, 0x50, 0x90, 0x48, 0xa2,
0x2a, 0xc2, 0xba, 0x2e, 0x8c, 0x11, 0x9c, 0xdc, 0x9b, 0x5a, 0xd9, 0x18,
0x5d, 0xda, 0x9b, 0x5b, 0x90, 0x1b, 0x99, 0x55, 0x5a, 0xd9, 0xdd, 0x04,
0x81, 0x78, 0x36, 0x28, 0x88, 0x26, 0x51, 0xd5, 0x66, 0x5d, 0x17, 0xb6,
0x61, 0x60, 0x32, 0x6e, 0xc3, 0x40, 0x40, 0xdd, 0x04, 0x41, 0x00, 0x36,
0x00, 0x1b, 0x06, 0x02, 0x0c, 0xc0, 0x60, 0x43, 0x10, 0x06, 0x1b, 0x86,
0xe1, 0x13, 0x83, 0x09, 0x42, 0xc6, 0x6d, 0x08, 0xc8, 0x80, 0x47, 0x5b,
0x58, 0x9a, 0x5b, 0x56, 0x95, 0x15, 0x11, 0xa8, 0xa7, 0xa9, 0x24, 0xaa,
0xa4, 0x27, 0xa7, 0x09, 0x42, 0x41, 0x4d, 0x10, 0x8a, 0x6a, 0x43, 0x40,
0x4c, 0x10, 0x0a, 0x6b, 0x83, 0x50, 0x59, 0x1b, 0x16, 0xe2, 0x0c, 0xd0,
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0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4,
0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39,
0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38,
0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b,
0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03,
0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87,
0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x71,
0x20, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef,
0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61,
0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x05, 0xd2, 0x70, 0xf9, 0xce, 0xe3,
0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0xc0, 0x34,
0x5c, 0xbe, 0xf3, 0xf8, 0x8b, 0x03, 0x0c, 0x62, 0xf3, 0x50, 0x93, 0x5f,
0xdc, 0xb6, 0x09, 0x54, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x4d, 0x4e, 0x44,
0xa0, 0xd4, 0xf4, 0x50, 0x93, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3, 0xe5,
0x3b, 0x8f, 0x3f, 0x11, 0xd1, 0x84, 0x00, 0x11, 0xe6, 0x17, 0xb7, 0x6d,
0x00, 0x07, 0x03, 0x20, 0x8d, 0xec, 0xbe, 0x00, 0x00, 0x00, 0x00, 0x61,
0x20, 0x00, 0x00, 0xcf, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10,
0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x44, 0x8a, 0xab, 0x14, 0x0a,
0x61, 0x06, 0xa0, 0xec, 0x4a, 0x8e, 0x4a, 0x09, 0x50, 0x1c, 0x01, 0x00,
0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x20, 0x61, 0x03,
0x63, 0x59, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0xdd, 0x21,
0x5d, 0x8f, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x87, 0x4c,
0x18, 0x71, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0xf1, 0x25, 0x54,
0xf6, 0x20, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x80, 0x81, 0x52,
0x69, 0x51, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x18, 0x2c,
0xdc, 0x36, 0x29, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x88, 0x01,
0xd3, 0x71, 0xc8, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc6, 0x18,
0x34, 0x5d, 0x57, 0x31, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x90,
0x81, 0xe3, 0x79, 0x4a, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46,
0x19, 0x3c, 0xdf, 0x57, 0x39, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0xd0,
0x90, 0x81, 0xa3, 0x80, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x26, 0x08, 0xc1,
0x68, 0xc2, 0x20, 0x8c, 0x26, 0x10, 0xc3, 0x88, 0xc1, 0x01, 0x80, 0x20,
0x18, 0x34, 0x69, 0x30, 0x3d, 0x66, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09,
0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x30, 0x62, 0x70, 0x00,
0x20, 0x08, 0x06, 0x8d, 0x1b, 0x60, 0x54, 0x19, 0x8c, 0x26, 0x04, 0xc0,
0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, 0x8c, 0x18,
0x1c, 0x00, 0x08, 0x82, 0x41, 0x33, 0x07, 0x5d, 0xc6, 0x06, 0xa3, 0x09,
0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c,
0x36, 0x5d, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0x07, 0x0f,
0xce, 0xe0, 0x7a, 0x82, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30, 0x78, 0xf2,
0x00, 0x0d, 0xae, 0x25, 0xb0, 0xe0, 0x80, 0x8e, 0x59, 0x9b, 0x7c, 0x46,
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0xc4, 0x00, 0x01, 0x40, 0x10, 0x0c, 0x9e, 0x3e, 0x60, 0x83, 0xcd, 0x09,
0x2c, 0x50, 0xa0, 0x63, 0xd9, 0x27, 0x9f, 0x11, 0x03, 0x04, 0x00, 0x41,
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0x37, 0x06, 0xf2, 0x19, 0x31, 0x40, 0x00, 0x10, 0x04, 0x83, 0x87, 0x14,
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0xa0, 0x85, 0x31, 0x88, 0x82, 0x11, 0x03, 0x04, 0x00, 0x41, 0x30, 0x78,
0xcc, 0xa1, 0x16, 0xc0, 0xa0, 0x09, 0x8c, 0x6b, 0x03, 0xf9, 0x8c, 0x18,
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0xa0, 0x03, 0x3a, 0x80, 0x43, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06,
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0x2b, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x0e, 0xb9, 0x30,
0x0e, 0xe8, 0xf0, 0x0b, 0xae, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
};

View File

@@ -99,6 +99,7 @@ typedef struct
/* Per-texture data */
typedef struct
{
int w, h;
ID3D12Resource *mainTexture;
D3D12_CPU_DESCRIPTOR_HANDLE mainTextureResourceView;
D3D12_RESOURCE_STATES mainResourceState;
@@ -108,6 +109,8 @@ typedef struct
ID3D12Resource *stagingBuffer;
D3D12_RESOURCE_STATES stagingResourceState;
D3D12_FILTER scaleMode;
D3D12_Shader shader;
const float *shader_params;
#if SDL_HAVE_YUV
/* YV12 texture support */
SDL_bool yuv;
@@ -135,6 +138,7 @@ typedef struct
typedef struct
{
D3D12_Shader shader;
const float *shader_params;
SDL_BlendMode blendMode;
D3D12_PRIMITIVE_TOPOLOGY_TYPE topology;
DXGI_FORMAT rtvFormat;
@@ -1545,6 +1549,16 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
textureDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
textureDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
/* NV12 textures must have even width and height */
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
textureDesc.Width = (textureDesc.Width + 1) & ~1;
textureDesc.Height = (textureDesc.Height + 1) & ~1;
}
textureData->w = (int)textureDesc.Width;
textureData->h = (int)textureDesc.Height;
textureData->shader = SHADER_RGB;
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
textureDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
}
@@ -1620,11 +1634,23 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
}
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_COPY_DEST;
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
textureData->shader = SHADER_YUV;
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace);
if (!textureData->shader_params) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
textureData->nv12 = SDL_TRUE;
textureData->shader = (texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12 : SHADER_NV21);
textureData->shader_params = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace);
if (!textureData->shader_params) {
return SDL_SetError("Unsupported YUV colorspace");
}
}
#endif /* SDL_HAVE_YUV */
SDL_zero(resourceViewDesc);
@@ -1750,6 +1776,10 @@ static int D3D12_UpdateTextureInternal(D3D12_RenderData *rendererData, ID3D12Res
D3D_CALL_RET(texture, GetDesc, &textureDesc);
textureDesc.Width = w;
textureDesc.Height = h;
if (textureDesc.Format == DXGI_FORMAT_NV12) {
textureDesc.Width = (textureDesc.Width + 1) & ~1;
textureDesc.Height = (textureDesc.Height + 1) & ~1;
}
SDL_zero(uploadDesc);
uploadDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
@@ -1895,7 +1925,7 @@ static int D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
/* Skip to the correct offset into the next texture */
srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainResourceState) < 0) {
if (D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, (rect->w + 1) & ~1, (rect->h + 1) & ~1, srcPixels, (srcPitch + 1) & ~1, &textureData->mainResourceState) < 0) {
return -1;
}
}
@@ -2237,6 +2267,9 @@ static int D3D12_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
int count = indices ? num_indices : num_vertices;
VertexPositionColor *verts = (VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertexPositionColor), 0, &cmd->data.draw.first);
SDL_bool convert_color = SDL_RenderingLinearSpace(renderer);
D3D12_TextureData *textureData = texture ? (D3D12_TextureData *)texture->driverdata : NULL;
float u_scale = textureData ? (float)texture->w / textureData->w : 0.0f;
float v_scale = textureData ? (float)texture->h / textureData->h : 0.0f;
if (!verts) {
return -1;
@@ -2269,8 +2302,8 @@ static int D3D12_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, S
if (texture) {
float *uv_ = (float *)((char *)uv + j * uv_stride);
verts->tex.x = uv_[0];
verts->tex.y = uv_[1];
verts->tex.x = uv_[0] * u_scale;
verts->tex.y = uv_[1] * v_scale;
} else {
verts->tex.x = 0.0f;
verts->tex.y = 0.0f;
@@ -2422,7 +2455,7 @@ static int D3D12_UpdateViewport(SDL_Renderer *renderer)
return 0;
}
static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, D3D12_Shader shader,
static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, D3D12_Shader shader, const float *shader_params,
D3D12_PRIMITIVE_TOPOLOGY_TYPE topology,
const int numShaderResources, D3D12_CPU_DESCRIPTOR_HANDLE *shaderResources,
D3D12_CPU_DESCRIPTOR_HANDLE *sampler, const Float4X4 *matrix)
@@ -2514,7 +2547,7 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
if (firstShaderResource.ptr != rendererData->currentShaderResource.ptr) {
for (i = 0; i < numShaderResources; ++i) {
D3D12_GPU_DESCRIPTOR_HANDLE GPUHandle = D3D12_CPUtoGPUHandle(rendererData->srvDescriptorHeap, shaderResources[i]);
D3D_CALL(rendererData->commandList, SetGraphicsRootDescriptorTable, i + 1, GPUHandle);
D3D_CALL(rendererData->commandList, SetGraphicsRootDescriptorTable, i + 2, GPUHandle);
}
rendererData->currentShaderResource.ptr = firstShaderResource.ptr;
}
@@ -2526,21 +2559,15 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
/* Figure out the correct sampler descriptor table index based on the type of shader */
switch (shader) {
case SHADER_RGB:
tableIndex = 2;
tableIndex = 3;
break;
#if SDL_HAVE_YUV
case SHADER_YUV_JPEG:
case SHADER_YUV_BT601:
case SHADER_YUV_BT709:
tableIndex = 4;
case SHADER_YUV:
tableIndex = 5;
break;
case SHADER_NV12_JPEG:
case SHADER_NV12_BT601:
case SHADER_NV12_BT709:
case SHADER_NV21_JPEG:
case SHADER_NV21_BT601:
case SHADER_NV21_BT709:
tableIndex = 3;
case SHADER_NV12:
case SHADER_NV21:
tableIndex = 4;
break;
#endif
default:
@@ -2561,6 +2588,15 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
0);
}
if (shader_params && (updateSubresource == SDL_TRUE || shader_params != rendererData->currentPipelineState->shader_params)) {
D3D_CALL(rendererData->commandList, SetGraphicsRoot32BitConstants,
1,
16,
shader_params,
0);
rendererData->currentPipelineState->shader_params = shader_params;
}
return 0;
}
@@ -2588,23 +2624,6 @@ static int D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
textureData->mainTextureResourceViewU,
textureData->mainTextureResourceViewV
};
D3D12_Shader shader;
if (SDL_ISCOLORSPACE_YUV_BT601(texture->colorspace)) {
if (SDL_ISCOLORSPACE_LIMITED_RANGE(texture->colorspace)) {
shader = SHADER_YUV_BT601;
} else {
shader = SHADER_YUV_JPEG;
}
} else if (SDL_ISCOLORSPACE_YUV_BT709(texture->colorspace)) {
if (SDL_ISCOLORSPACE_LIMITED_RANGE(texture->colorspace)) {
shader = SHADER_YUV_BT709;
} else {
return SDL_SetError("Unsupported YUV conversion mode");
}
} else {
return SDL_SetError("Unsupported YUV conversion mode");
}
/* Make sure each texture is in the correct state to be accessed by the pixel shader. */
D3D12_TransitionResource(rendererData, textureData->mainTexture, textureData->mainResourceState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
@@ -2614,43 +2633,23 @@ static int D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *c
D3D12_TransitionResource(rendererData, textureData->mainTextureV, textureData->mainResourceStateV, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, shader, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources,
textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
} else if (textureData->nv12) {
D3D12_CPU_DESCRIPTOR_HANDLE shaderResources[] = {
textureData->mainTextureResourceView,
textureData->mainTextureResourceViewNV,
};
D3D12_Shader shader;
if (SDL_ISCOLORSPACE_YUV_BT601(texture->colorspace)) {
if (SDL_ISCOLORSPACE_LIMITED_RANGE(texture->colorspace)) {
shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT601 : SHADER_NV21_BT601;
} else {
shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_JPEG : SHADER_NV21_JPEG;
}
} else if (SDL_ISCOLORSPACE_YUV_BT709(texture->colorspace)) {
if (SDL_ISCOLORSPACE_LIMITED_RANGE(texture->colorspace)) {
shader = texture->format == SDL_PIXELFORMAT_NV12 ? SHADER_NV12_BT709 : SHADER_NV21_BT709;
} else {
return SDL_SetError("Unsupported YUV conversion mode");
}
} else {
return SDL_SetError("Unsupported YUV conversion mode");
}
/* Make sure each texture is in the correct state to be accessed by the pixel shader. */
D3D12_TransitionResource(rendererData, textureData->mainTexture, textureData->mainResourceState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceState = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, shader, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources,
textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, SDL_arraysize(shaderResources), shaderResources, textureSampler, matrix);
}
#endif /* SDL_HAVE_YUV */
D3D12_TransitionResource(rendererData, textureData->mainTexture, textureData->mainResourceState, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
textureData->mainResourceState = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
return D3D12_SetDrawState(renderer, cmd, SHADER_RGB, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 1, &textureData->mainTextureResourceView,
textureSampler, matrix);
return D3D12_SetDrawState(renderer, cmd, textureData->shader, textureData->shader_params, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 1, &textureData->mainTextureResourceView, textureSampler, matrix);
}
static void D3D12_DrawPrimitives(SDL_Renderer *renderer, D3D12_PRIMITIVE_TOPOLOGY primitiveTopology, const size_t vertexStart, const size_t vertexCount)
@@ -2747,7 +2746,7 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
const size_t count = cmd->data.draw.count;
const size_t first = cmd->data.draw.first;
const size_t start = first / sizeof(VertexPositionColor);
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 0, NULL, NULL, NULL);
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, NULL, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT, 0, NULL, NULL, NULL);
D3D12_DrawPrimitives(renderer, D3D_PRIMITIVE_TOPOLOGY_POINTLIST, start, count);
break;
}
@@ -2758,7 +2757,7 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
const size_t first = cmd->data.draw.first;
const size_t start = first / sizeof(VertexPositionColor);
const VertexPositionColor *verts = (VertexPositionColor *)(((Uint8 *)vertices) + first);
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 0, NULL, NULL, NULL);
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, NULL, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE, 0, NULL, NULL, NULL);
D3D12_DrawPrimitives(renderer, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, start, count);
if (verts[0].pos.x != verts[count - 1].pos.x || verts[0].pos.y != verts[count - 1].pos.y) {
D3D12_DrawPrimitives(renderer, D3D_PRIMITIVE_TOPOLOGY_POINTLIST, start + (count - 1), 1);
@@ -2785,7 +2784,7 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
if (texture) {
D3D12_SetCopyState(renderer, cmd, NULL);
} else {
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 0, NULL, NULL, NULL);
D3D12_SetDrawState(renderer, cmd, SHADER_SOLID, NULL, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE, 0, NULL, NULL, NULL);
}
D3D12_DrawPrimitives(renderer, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, start, count);

File diff suppressed because it is too large Load Diff

View File

@@ -32,15 +32,9 @@ typedef enum
SHADER_SOLID,
SHADER_RGB,
#if SDL_HAVE_YUV
SHADER_YUV_JPEG,
SHADER_YUV_BT601,
SHADER_YUV_BT709,
SHADER_NV12_JPEG,
SHADER_NV12_BT601,
SHADER_NV12_BT709,
SHADER_NV21_JPEG,
SHADER_NV21_BT601,
SHADER_NV21_BT709,
SHADER_YUV,
SHADER_NV12,
SHADER_NV21,
#endif
NUM_SHADERS
} D3D12_Shader;