mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-03 16:36:25 +00:00
Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers
This commit is contained in:
@@ -44,17 +44,11 @@ typedef enum
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_BGR,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_YUV,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RA,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV12_RG,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RA,
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_NV21_RG,
|
||||
#endif
|
||||
/* Shaders beyond this point are optional and not cached at render creation */
|
||||
GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES,
|
||||
|
Reference in New Issue
Block a user