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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
This commit is contained in:
858
src/joystick/SDL_joystick.c
Normal file
858
src/joystick/SDL_joystick.c
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@@ -0,0 +1,858 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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/* This is the joystick API for Simple DirectMedia Layer */
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#include "SDL.h"
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#include "SDL_events.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
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static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_Joystick *SDL_updating_joystick = NULL;
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static void
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SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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if (hint && *hint == '1') {
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SDL_joystick_allows_background_events = SDL_TRUE;
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} else {
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SDL_joystick_allows_background_events = SDL_FALSE;
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}
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}
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int
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SDL_JoystickInit(void)
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{
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int status;
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/* See if we should allow joystick events while in the background */
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_JoystickAllowBackgroundEventsChanged, NULL);
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#if !SDL_EVENTS_DISABLED
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if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
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return -1;
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}
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#endif /* !SDL_EVENTS_DISABLED */
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status = SDL_SYS_JoystickInit();
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if (status >= 0) {
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status = 0;
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}
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return (status);
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}
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/*
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* Count the number of joysticks attached to the system
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*/
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int
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SDL_NumJoysticks(void)
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{
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return SDL_SYS_NumJoysticks();
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}
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/*
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* Get the implementation dependent name of a joystick
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*/
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const char *
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SDL_JoystickNameForIndex(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
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}
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return (SDL_SYS_JoystickNameForDeviceIndex(device_index));
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}
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/*
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* Open a joystick for use - the index passed as an argument refers to
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* the N'th joystick on the system. This index is the value which will
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* identify this joystick in future joystick events.
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*
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* This function returns a joystick identifier, or NULL if an error occurred.
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*/
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SDL_Joystick *
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SDL_JoystickOpen(int device_index)
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{
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SDL_Joystick *joystick;
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SDL_Joystick *joysticklist;
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const char *joystickname = NULL;
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
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SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
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}
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joysticklist = SDL_joysticks;
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/* If the joystick is already open, return it
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* it is important that we have a single joystick * for each instance id
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*/
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while ( joysticklist )
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{
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if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
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joystick = joysticklist;
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++joystick->ref_count;
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return (joystick);
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}
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joysticklist = joysticklist->next;
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}
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/* Create and initialize the joystick */
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joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
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if (joystick == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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SDL_memset(joystick, 0, (sizeof *joystick));
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if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
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SDL_free(joystick);
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return NULL;
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}
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joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
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if ( joystickname )
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joystick->name = SDL_strdup( joystickname );
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else
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joystick->name = NULL;
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if (joystick->naxes > 0) {
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joystick->axes = (Sint16 *) SDL_malloc
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(joystick->naxes * sizeof(Sint16));
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}
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if (joystick->nhats > 0) {
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joystick->hats = (Uint8 *) SDL_malloc
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(joystick->nhats * sizeof(Uint8));
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}
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if (joystick->nballs > 0) {
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joystick->balls = (struct balldelta *) SDL_malloc
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(joystick->nballs * sizeof(*joystick->balls));
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}
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if (joystick->nbuttons > 0) {
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joystick->buttons = (Uint8 *) SDL_malloc
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(joystick->nbuttons * sizeof(Uint8));
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}
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if (((joystick->naxes > 0) && !joystick->axes)
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|| ((joystick->nhats > 0) && !joystick->hats)
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|| ((joystick->nballs > 0) && !joystick->balls)
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|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
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SDL_OutOfMemory();
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SDL_JoystickClose(joystick);
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return NULL;
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}
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if (joystick->axes) {
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SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16));
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}
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if (joystick->hats) {
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SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8));
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}
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if (joystick->balls) {
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SDL_memset(joystick->balls, 0,
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joystick->nballs * sizeof(*joystick->balls));
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}
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if (joystick->buttons) {
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SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8));
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}
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/* Add joystick to list */
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++joystick->ref_count;
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/* Link the joystick in the list */
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joystick->next = SDL_joysticks;
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SDL_joysticks = joystick;
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SDL_SYS_JoystickUpdate( joystick );
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return (joystick);
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}
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/*
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* Checks to make sure the joystick is valid.
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*/
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int
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SDL_PrivateJoystickValid(SDL_Joystick * joystick)
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{
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int valid;
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if ( joystick == NULL ) {
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SDL_SetError("Joystick hasn't been opened yet");
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valid = 0;
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} else {
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valid = 1;
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}
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if ( joystick && joystick->closed )
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{
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valid = 0;
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}
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return valid;
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}
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/*
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* Get the number of multi-dimensional axis controls on a joystick
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*/
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int
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SDL_JoystickNumAxes(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->naxes);
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}
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/*
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* Get the number of hats on a joystick
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*/
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int
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SDL_JoystickNumHats(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nhats);
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}
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/*
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* Get the number of trackballs on a joystick
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*/
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int
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SDL_JoystickNumBalls(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nballs);
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}
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/*
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* Get the number of buttons on a joystick
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*/
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int
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SDL_JoystickNumButtons(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->nbuttons);
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}
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/*
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* Get the current state of an axis control on a joystick
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*/
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Sint16
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SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
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{
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Sint16 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (axis < joystick->naxes) {
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state = joystick->axes[axis];
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} else {
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SDL_SetError("Joystick only has %d axes", joystick->naxes);
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state = 0;
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}
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return (state);
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}
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/*
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* Get the current state of a hat on a joystick
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*/
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Uint8
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SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
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{
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Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (hat < joystick->nhats) {
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state = joystick->hats[hat];
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} else {
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SDL_SetError("Joystick only has %d hats", joystick->nhats);
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state = 0;
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}
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return (state);
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}
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/*
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* Get the ball axis change since the last poll
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*/
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int
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SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
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{
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int retval;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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retval = 0;
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if (ball < joystick->nballs) {
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if (dx) {
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*dx = joystick->balls[ball].dx;
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}
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if (dy) {
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*dy = joystick->balls[ball].dy;
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}
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joystick->balls[ball].dx = 0;
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joystick->balls[ball].dy = 0;
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} else {
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return SDL_SetError("Joystick only has %d balls", joystick->nballs);
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}
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return (retval);
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}
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/*
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* Get the current state of a button on a joystick
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*/
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Uint8
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SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
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{
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Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
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}
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if (button < joystick->nbuttons) {
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state = joystick->buttons[button];
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} else {
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SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
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state = 0;
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}
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return (state);
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}
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/*
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* Return if the joystick in question is currently attached to the system,
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* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
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*/
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SDL_bool
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SDL_JoystickGetAttached(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return SDL_FALSE;
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}
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return SDL_SYS_JoystickAttached(joystick);
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}
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/*
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* Get the instance id for this opened joystick
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*/
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SDL_JoystickID
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SDL_JoystickInstanceID(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
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}
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return (joystick->instance_id);
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}
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/*
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* Get the friendly name of this joystick
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*/
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const char *
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SDL_JoystickName(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (NULL);
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}
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return (joystick->name);
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}
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/*
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* Close a joystick previously opened with SDL_JoystickOpen()
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*/
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void
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SDL_JoystickClose(SDL_Joystick * joystick)
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{
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SDL_Joystick *joysticklist;
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SDL_Joystick *joysticklistprev;
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if (!joystick) {
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return;
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}
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/* First decrement ref count */
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if (--joystick->ref_count > 0) {
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return;
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}
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if (joystick == SDL_updating_joystick) {
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return;
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}
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SDL_SYS_JoystickClose(joystick);
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joysticklist = SDL_joysticks;
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joysticklistprev = NULL;
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while ( joysticklist )
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{
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if (joystick == joysticklist)
|
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{
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if ( joysticklistprev )
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{
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/* unlink this entry */
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joysticklistprev->next = joysticklist->next;
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}
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else
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{
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SDL_joysticks = joystick->next;
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}
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break;
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}
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joysticklistprev = joysticklist;
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joysticklist = joysticklist->next;
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}
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if (joystick->name)
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SDL_free(joystick->name);
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/* Free the data associated with this joystick */
|
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if (joystick->axes) {
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SDL_free(joystick->axes);
|
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}
|
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if (joystick->hats) {
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SDL_free(joystick->hats);
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}
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if (joystick->balls) {
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SDL_free(joystick->balls);
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}
|
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if (joystick->buttons) {
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SDL_free(joystick->buttons);
|
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}
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SDL_free(joystick);
|
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}
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void
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SDL_JoystickQuit(void)
|
||||
{
|
||||
/* Make sure we're not getting called in the middle of updating joysticks */
|
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SDL_assert(!SDL_updating_joystick);
|
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|
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/* Stop the event polling */
|
||||
while ( SDL_joysticks )
|
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{
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||||
SDL_joysticks->ref_count = 1;
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SDL_JoystickClose(SDL_joysticks);
|
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}
|
||||
|
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/* Quit the joystick setup */
|
||||
SDL_SYS_JoystickQuit();
|
||||
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||||
#if !SDL_EVENTS_DISABLED
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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#endif
|
||||
}
|
||||
|
||||
|
||||
static SDL_bool
|
||||
SDL_PrivateJoystickShouldIgnoreEvent()
|
||||
{
|
||||
if (SDL_joystick_allows_background_events)
|
||||
{
|
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return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO)) {
|
||||
if (SDL_GetKeyboardFocus() == NULL) {
|
||||
// Video is initialized and we don't have focus, ignore the event.
|
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return SDL_TRUE;
|
||||
} else {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// Video subsystem wasn't initialized, always allow the event
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* These are global for SDL_sysjoystick.c and SDL_events.c */
|
||||
|
||||
int
|
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SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
|
||||
{
|
||||
int posted;
|
||||
|
||||
/* Make sure we're not getting garbage events */
|
||||
if (axis >= joystick->naxes) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Update internal joystick state */
|
||||
if (value == joystick->axes[axis]) {
|
||||
return 0;
|
||||
}
|
||||
joystick->axes[axis] = value;
|
||||
|
||||
/* We ignore events if we don't have keyboard focus, except for centering
|
||||
* events.
|
||||
*/
|
||||
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
if (!(joystick->closed && joystick->uncentered)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_JOYAXISMOTION;
|
||||
event.jaxis.which = joystick->instance_id;
|
||||
event.jaxis.axis = axis;
|
||||
event.jaxis.value = value;
|
||||
posted = SDL_PushEvent(&event) == 1;
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
return (posted);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
|
||||
{
|
||||
int posted;
|
||||
|
||||
/* Make sure we're not getting garbage events */
|
||||
if (hat >= joystick->nhats) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Update internal joystick state */
|
||||
joystick->hats[hat] = value;
|
||||
|
||||
/* We ignore events if we don't have keyboard focus, except for centering
|
||||
* events.
|
||||
*/
|
||||
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
if (!(joystick->closed && joystick->uncentered)) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.jhat.type = SDL_JOYHATMOTION;
|
||||
event.jhat.which = joystick->instance_id;
|
||||
event.jhat.hat = hat;
|
||||
event.jhat.value = value;
|
||||
posted = SDL_PushEvent(&event) == 1;
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
return (posted);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
|
||||
Sint16 xrel, Sint16 yrel)
|
||||
{
|
||||
int posted;
|
||||
|
||||
/* Make sure we're not getting garbage events */
|
||||
if (ball >= joystick->nballs) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* We ignore events if we don't have keyboard focus. */
|
||||
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Update internal mouse state */
|
||||
joystick->balls[ball].dx += xrel;
|
||||
joystick->balls[ball].dy += yrel;
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.jball.type = SDL_JOYBALLMOTION;
|
||||
event.jball.which = joystick->instance_id;
|
||||
event.jball.ball = ball;
|
||||
event.jball.xrel = xrel;
|
||||
event.jball.yrel = yrel;
|
||||
posted = SDL_PushEvent(&event) == 1;
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
return (posted);
|
||||
}
|
||||
|
||||
int
|
||||
SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
|
||||
{
|
||||
int posted;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
event.type = SDL_JOYBUTTONDOWN;
|
||||
break;
|
||||
case SDL_RELEASED:
|
||||
event.type = SDL_JOYBUTTONUP;
|
||||
break;
|
||||
default:
|
||||
/* Invalid state -- bail */
|
||||
return (0);
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
|
||||
/* Make sure we're not getting garbage events */
|
||||
if (button >= joystick->nbuttons) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* We ignore events if we don't have keyboard focus, except for button
|
||||
* release. */
|
||||
if (state == SDL_PRESSED && SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Update internal joystick state */
|
||||
joystick->buttons[button] = state;
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
|
||||
event.jbutton.which = joystick->instance_id;
|
||||
event.jbutton.button = button;
|
||||
event.jbutton.state = state;
|
||||
posted = SDL_PushEvent(&event) == 1;
|
||||
}
|
||||
#endif /* !SDL_EVENTS_DISABLED */
|
||||
return (posted);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_JoystickUpdate(void)
|
||||
{
|
||||
SDL_Joystick *joystick;
|
||||
|
||||
joystick = SDL_joysticks;
|
||||
while ( joystick )
|
||||
{
|
||||
SDL_Joystick *joysticknext;
|
||||
/* save off the next pointer, the Update call may cause a joystick removed event
|
||||
* and cause our joystick pointer to be freed
|
||||
*/
|
||||
joysticknext = joystick->next;
|
||||
|
||||
SDL_updating_joystick = joystick;
|
||||
|
||||
SDL_SYS_JoystickUpdate( joystick );
|
||||
|
||||
if ( joystick->closed && joystick->uncentered )
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Tell the app that everything is centered/unpressed... */
|
||||
for (i = 0; i < joystick->naxes; i++)
|
||||
SDL_PrivateJoystickAxis(joystick, i, 0);
|
||||
|
||||
for (i = 0; i < joystick->nbuttons; i++)
|
||||
SDL_PrivateJoystickButton(joystick, i, 0);
|
||||
|
||||
for (i = 0; i < joystick->nhats; i++)
|
||||
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
|
||||
|
||||
joystick->uncentered = 0;
|
||||
}
|
||||
|
||||
SDL_updating_joystick = NULL;
|
||||
|
||||
/* If the joystick was closed while updating, free it here */
|
||||
if ( joystick->ref_count <= 0 ) {
|
||||
SDL_JoystickClose(joystick);
|
||||
}
|
||||
|
||||
joystick = joysticknext;
|
||||
}
|
||||
|
||||
/* this needs to happen AFTER walking the joystick list above, so that any
|
||||
dangling hardware data from removed devices can be free'd
|
||||
*/
|
||||
SDL_SYS_JoystickDetect();
|
||||
}
|
||||
|
||||
int
|
||||
SDL_JoystickEventState(int state)
|
||||
{
|
||||
#if SDL_EVENTS_DISABLED
|
||||
return SDL_DISABLE;
|
||||
#else
|
||||
const Uint32 event_list[] = {
|
||||
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
|
||||
SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
|
||||
};
|
||||
unsigned int i;
|
||||
|
||||
switch (state) {
|
||||
case SDL_QUERY:
|
||||
state = SDL_DISABLE;
|
||||
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
||||
state = SDL_EventState(event_list[i], SDL_QUERY);
|
||||
if (state == SDL_ENABLE) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
for (i = 0; i < SDL_arraysize(event_list); ++i) {
|
||||
SDL_EventState(event_list[i], state);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return (state);
|
||||
#endif /* SDL_EVENTS_DISABLED */
|
||||
}
|
||||
|
||||
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
|
||||
SDL_bool
|
||||
SDL_PrivateJoystickNeedsPolling()
|
||||
{
|
||||
if (SDL_joysticks != NULL) {
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
return SDL_SYS_JoystickNeedsPolling();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* return the guid for this index */
|
||||
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
|
||||
{
|
||||
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
|
||||
SDL_JoystickGUID emptyGUID;
|
||||
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
|
||||
SDL_zero( emptyGUID );
|
||||
return emptyGUID;
|
||||
}
|
||||
return SDL_SYS_JoystickGetDeviceGUID( device_index );
|
||||
}
|
||||
|
||||
/* return the guid for this opened device */
|
||||
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
|
||||
{
|
||||
return SDL_SYS_JoystickGetGUID( joystick );
|
||||
}
|
||||
|
||||
/* convert the guid to a printable string */
|
||||
void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
|
||||
{
|
||||
static const char k_rgchHexToASCII[] = "0123456789abcdef";
|
||||
int i;
|
||||
|
||||
if ((pszGUID == NULL) || (cbGUID <= 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1); i++ )
|
||||
{
|
||||
/* each input byte writes 2 ascii chars, and might write a null byte. */
|
||||
/* If we don't have room for next input byte, stop */
|
||||
unsigned char c = guid.data[i];
|
||||
|
||||
*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
|
||||
*pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
|
||||
}
|
||||
*pszGUID = '\0';
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------
|
||||
* Purpose: Returns the 4 bit nibble for a hex character
|
||||
* Input : c -
|
||||
* Output : unsigned char
|
||||
*-----------------------------------------------------------------------------*/
|
||||
static unsigned char nibble( char c )
|
||||
{
|
||||
if ( ( c >= '0' ) &&
|
||||
( c <= '9' ) )
|
||||
{
|
||||
return (unsigned char)(c - '0');
|
||||
}
|
||||
|
||||
if ( ( c >= 'A' ) &&
|
||||
( c <= 'F' ) )
|
||||
{
|
||||
return (unsigned char)(c - 'A' + 0x0a);
|
||||
}
|
||||
|
||||
if ( ( c >= 'a' ) &&
|
||||
( c <= 'f' ) )
|
||||
{
|
||||
return (unsigned char)(c - 'a' + 0x0a);
|
||||
}
|
||||
|
||||
/* received an invalid character, and no real way to return an error */
|
||||
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/* convert the string version of a joystick guid to the struct */
|
||||
SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
|
||||
{
|
||||
SDL_JoystickGUID guid;
|
||||
int maxoutputbytes= sizeof(guid);
|
||||
int len = SDL_strlen( pchGUID );
|
||||
Uint8 *p;
|
||||
int i;
|
||||
|
||||
/* Make sure it's even */
|
||||
len = ( len ) & ~0x1;
|
||||
|
||||
SDL_memset( &guid, 0x00, sizeof(guid) );
|
||||
|
||||
p = (Uint8 *)&guid;
|
||||
for ( i = 0;
|
||||
( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
|
||||
i+=2, p++ )
|
||||
{
|
||||
*p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
|
||||
}
|
||||
|
||||
return guid;
|
||||
}
|
||||
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user