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Cocoa metal layers need their size updated before renderer updates
Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers. Fixes https://github.com/libsdl-org/SDL/issues/12376
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@@ -442,6 +442,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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@@ -676,6 +677,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@@ -39,6 +39,7 @@
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<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
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<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
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<ClCompile Include="..\..\src\events\SDL_events.c" />
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<ClCompile Include="..\..\src\events\SDL_eventwatch.c" />
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<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
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<ClCompile Include="..\..\src\events\SDL_keymap.c" />
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<ClCompile Include="..\..\src\events\SDL_mouse.c" />
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@@ -333,6 +334,7 @@
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<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
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<ClInclude Include="..\..\src\events\SDL_events_c.h" />
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<ClInclude Include="..\..\src\events\SDL_eventwatch_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
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<ClInclude Include="..\..\src\events\SDL_keymap_c.h" />
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<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
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