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audio: Calculate a legitimate SDL_AudioSpec::silence in SDL_LoadWAV_RW().
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@@ -1664,24 +1664,28 @@ SDL_NextAudioFormat(void)
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return format_list[format_idx][format_idx_sub++];
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}
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Uint8
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SDL_SilenceValueForFormat(const SDL_AudioFormat format)
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{
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switch (format) {
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// !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
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// !!! FIXME: byte for memset() use. This is actually 0.1953 percent off
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// from silence. Maybe just don't use U16.
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case AUDIO_U16LSB:
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case AUDIO_U16MSB:
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case AUDIO_U8:
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return 0x80;
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default: break;
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}
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return 0x00;
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}
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void
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SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
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{
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switch (spec->format) {
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case AUDIO_U8:
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// !!! FIXME: 0x80 isn't perfect for U16, but we can't fit 0x8000 in a
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// !!! FIXME: byte for memset() use. This is actually 0.1953 percent off
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// from silence. Maybe just don't use U16.
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case AUDIO_U16LSB:
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case AUDIO_U16MSB:
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spec->silence = 0x80;
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break;
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default:
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spec->silence = 0x00;
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break;
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}
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spec->silence = SDL_SilenceValueForFormat(spec->format);
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spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
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spec->size *= spec->channels;
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spec->size *= spec->samples;
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