diff --git a/.github/cmake/CMakeLists.txt b/.github/cmake/CMakeLists.txt index 39ebaf8b8f..48757010a6 100644 --- a/.github/cmake/CMakeLists.txt +++ b/.github/cmake/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.0...3.5) project(ci_utils C CXX) set(txt "CC=${CMAKE_C_COMPILER} diff --git a/.github/workflows/msvc.yml b/.github/workflows/msvc.yml index 78fb73a7c6..a70a3b6a21 100644 --- a/.github/workflows/msvc.yml +++ b/.github/workflows/msvc.yml @@ -34,7 +34,7 @@ jobs: os.makedirs(builddir) with open(f"{ builddir }/CMakeLists.txt", "w") as f: f.write(textwrap.dedent(f"""\ - cmake_minimum_required(VERSION 3.0) + cmake_minimum_required(VERSION 3.0...3.5) project(sdl_user) add_subdirectory("{ srcdir }" SDL) """)) diff --git a/CMakeLists.txt b/CMakeLists.txt index 00cf9b43fb..66b1cf7814 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3182,7 +3182,7 @@ if (SDL_ASAN) endif() if(SDL_CCACHE AND NOT CMAKE_VERSION VERSION_LESS 3.4) - cmake_minimum_required(VERSION 3.4) + cmake_minimum_required(VERSION 3.4...3.5) find_program(CCACHE_BINARY ccache) if(CCACHE_BINARY) set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY}) diff --git a/VisualC/pkg-support/cmake/sdl2-config.cmake b/VisualC/pkg-support/cmake/sdl2-config.cmake index 0f03a6305c..e54f470008 100644 --- a/VisualC/pkg-support/cmake/sdl2-config.cmake +++ b/VisualC/pkg-support/cmake/sdl2-config.cmake @@ -1,7 +1,7 @@ # SDL2 CMake configuration file: # This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.0...3.5) include(FeatureSummary) set_package_properties(SDL2 PROPERTIES diff --git a/docs/README-cmake.md b/docs/README-cmake.md index a86be338c1..cfd40664c5 100644 --- a/docs/README-cmake.md +++ b/docs/README-cmake.md @@ -48,7 +48,7 @@ SDL can be included in your project in 2 major ways: The following CMake script supports both, depending on the value of `MYGAME_VENDORED`. ```cmake -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.5) project(mygame) # Create an option to switch between a system sdl library and a vendored sdl library diff --git a/test/CMakeLists.txt b/test/CMakeLists.txt index a7099e16c0..1f65b75742 100644 --- a/test/CMakeLists.txt +++ b/test/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.0) +cmake_minimum_required(VERSION 3.0...3.5) project(SDL2_test) include(CheckCCompilerFlag)