From dbfddb640952413fd26a3708cddb3b61e1682e65 Mon Sep 17 00:00:00 2001 From: Frank Praznik Date: Wed, 17 Jun 2026 19:01:16 -0400 Subject: [PATCH] wayland: External windows are never hidden Needed for the GPU renderer to function properly. --- src/video/wayland/SDL_waylandwindow.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c index 1d38bee979..8cd36259a9 100644 --- a/src/video/wayland/SDL_waylandwindow.c +++ b/src/video/wayland/SDL_waylandwindow.c @@ -3068,6 +3068,11 @@ bool Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Proper // Roleless and external surfaces are always considered to be in the shown state by the backend. data->shell_surface_type = WAYLAND_SHELL_SURFACE_TYPE_CUSTOM; data->shell_surface_status = WAYLAND_SHELL_SURFACE_STATUS_SHOWN; + + // External windows are presumed to be shown. + if (window->flags & SDL_WINDOW_EXTERNAL) { + window->flags &= ~SDL_WINDOW_HIDDEN; + } } if (SDL_GetHintBoolean(SDL_HINT_VIDEO_DOUBLE_BUFFER, false)) {