removed WinRT support.

This commit is contained in:
Ozkan Sezer
2022-11-22 23:36:24 +03:00
parent bd5d26071a
commit dc2a3e06e9
86 changed files with 81 additions and 8098 deletions

View File

@@ -27,9 +27,7 @@
#define COBJMACROS
#include "../../core/windows/SDL_windows.h"
#if !defined(__WINRT__)
#include "../../video/windows/SDL_windowswindow.h"
#endif
#include "SDL_hints.h"
#include "SDL_loadso.h"
#include "SDL_syswm.h"
@@ -40,22 +38,6 @@
#include "SDL_shaders_d3d11.h"
#ifdef __WINRT__
#if NTDDI_VERSION > NTDDI_WIN8
#include <DXGI1_3.h>
#endif
#include "SDL_render_winrt.h"
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
/* TODO, WinRT, XAML: get the ISwapChainBackgroundPanelNative from something other than a global var */
extern ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative;
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_APP */
#endif /* __WINRT__ */
#if defined(_MSC_VER) && !defined(__clang__)
#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
@@ -187,9 +169,6 @@ typedef struct
static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
#if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8
static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
#endif
static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } };
@@ -439,10 +418,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
D3D11_SAMPLER_DESC samplerDesc;
D3D11_RASTERIZER_DESC rasterDesc;
#ifdef __WINRT__
CreateDXGIFactoryFunc = CreateDXGIFactory1;
D3D11CreateDeviceFunc = D3D11CreateDevice;
#else
data->hDXGIMod = SDL_LoadObject("dxgi.dll");
if (!data->hDXGIMod) {
result = E_FAIL;
@@ -466,7 +441,6 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
result = E_FAIL;
goto done;
}
#endif /* __WINRT__ */
result = CreateDXGIFactoryFunc(&SDL_IID_IDXGIFactory2, (void **)&data->dxgiFactory);
if (FAILED(result)) {
@@ -754,13 +728,8 @@ static HRESULT
D3D11_CreateSwapChain(SDL_Renderer * renderer, int w, int h)
{
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
#ifdef __WINRT__
IUnknown *coreWindow = D3D11_GetCoreWindowFromSDLRenderer(renderer);
const BOOL usingXAML = (coreWindow == NULL);
#else
IUnknown *coreWindow = NULL;
const BOOL usingXAML = FALSE;
#endif
HRESULT result = S_OK;
/* Create a swap chain using the same adapter as the existing Direct3D device. */
@@ -913,11 +882,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
/* The width and height of the swap chain must be based on the display's
* non-rotated size.
*/
#if defined(__WINRT__)
SDL_GetWindowSize(renderer->window, &w, &h);
#else
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
#endif
data->rotation = D3D11_GetCurrentRotation();
/* SDL_Log("%s: windowSize={%d,%d}, orientation=%d\n", __FUNCTION__, w, h, (int)data->rotation); */
if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
@@ -928,7 +893,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
if (data->swapChain) {
/* IDXGISwapChain::ResizeBuffers is not available on Windows Phone 8. */
#if !defined(__WINRT__) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
/* If the swap chain already exists, resize it. */
result = IDXGISwapChain_ResizeBuffers(data->swapChain,
0,
@@ -1032,22 +997,6 @@ D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
void
D3D11_Trim(SDL_Renderer * renderer)
{
#ifdef __WINRT__
#if NTDDI_VERSION > NTDDI_WIN8
D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
HRESULT result = S_OK;
IDXGIDevice3 *dxgiDevice = NULL;
result = ID3D11Device_QueryInterface(data->d3dDevice, &SDL_IID_IDXGIDevice3, &dxgiDevice);
if (FAILED(result)) {
//WIN_SetErrorFromHRESULT(__FUNCTION__ ", ID3D11Device to IDXGIDevice3", result);
return;
}
IDXGIDevice3_Trim(dxgiDevice);
SAFE_RELEASE(dxgiDevice);
#endif
#endif
}
static void
@@ -1058,14 +1007,12 @@ D3D11_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
}
}
#if !defined(__WINRT__)
static int
D3D11_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return 0;
}
#endif
static SDL_bool
D3D11_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
@@ -2384,9 +2331,7 @@ D3D11_CreateRenderer(SDL_Window * window, Uint32 flags)
data->identity = MatrixIdentity();
renderer->WindowEvent = D3D11_WindowEvent;
#if !defined(__WINRT__)
renderer->GetOutputSize = D3D11_GetOutputSize;
#endif
renderer->SupportsBlendMode = D3D11_SupportsBlendMode;
renderer->CreateTexture = D3D11_CreateTexture;
renderer->UpdateTexture = D3D11_UpdateTexture;

View File

@@ -1,116 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
#include "SDL_syswm.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
extern "C" {
#include "../SDL_sysrender.h"
}
#include <windows.ui.core.h>
#include <windows.graphics.display.h>
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
#endif
using namespace Windows::UI::Core;
using namespace Windows::Graphics::Display;
#include <DXGI.h>
#include "SDL_render_winrt.h"
extern "C" void *
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
{
SDL_Window * sdlWindow = renderer->window;
if ( ! renderer->window ) {
return NULL;
}
SDL_SysWMinfo sdlWindowInfo;
SDL_VERSION(&sdlWindowInfo.version);
if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) {
return NULL;
}
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
return NULL;
}
if (!sdlWindowInfo.info.winrt.window) {
return NULL;
}
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
return NULL;
}
IUnknown *coreWindowAsIUnknown = NULL;
coreWindow->QueryInterface(&coreWindowAsIUnknown);
coreWindow->Release();
return coreWindowAsIUnknown;
}
extern "C" DXGI_MODE_ROTATION
D3D11_GetCurrentRotation()
{
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Windows Phone rotations */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_ROTATE90;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
#else
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
case DisplayOrientations::Landscape:
return DXGI_MODE_ROTATION_IDENTITY;
case DisplayOrientations::Portrait:
return DXGI_MODE_ROTATION_ROTATE270;
case DisplayOrientations::LandscapeFlipped:
return DXGI_MODE_ROTATION_ROTATE180;
case DisplayOrientations::PortraitFlipped:
return DXGI_MODE_ROTATION_ROTATE90;
#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
}
return DXGI_MODE_ROTATION_IDENTITY;
}
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1,40 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
#include "SDL_render.h"
#ifdef __cplusplus
extern "C" {
#endif
void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer);
DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -2152,14 +2152,6 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
goto error;
}
#if __WINRT__
/* DLudwig, 2013-11-29: ANGLE for WinRT doesn't seem to work unless VSync
* is turned on. Not doing so will freeze the screen's contents to that
* of the first drawn frame.
*/
flags |= SDL_RENDERER_PRESENTVSYNC;
#endif
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {