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Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
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@@ -625,3 +625,4 @@
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#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL
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#define SDL_JoystickGetDeviceInstanceID SDL_JoystickGetDeviceInstanceID_REAL
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#define SDL_utf8strlen SDL_utf8strlen_REAL
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#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
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@@ -657,3 +657,4 @@ SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_JoystickGetDeviceInstanceID,(int a),(a),return)
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SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return)
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SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)
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