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loongarch: add SDL_FillSurfaceRect4LSX opt
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@@ -935,11 +935,13 @@ if(SDL_ASSEMBLY)
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set_property(SOURCE
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"${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c"
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"${SDL3_SOURCE_DIR}/src/video/SDL_blit_A.c"
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"${SDL3_SOURCE_DIR}/src/video/SDL_fillrect.c"
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APPEND PROPERTY COMPILE_OPTIONS "-mlsx")
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set_property(SOURCE
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"${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c"
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"${SDL3_SOURCE_DIR}/src/video/SDL_blit_A.c"
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"${SDL3_SOURCE_DIR}/src/video/SDL_fillrect.c"
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PROPERTY SKIP_PRECOMPILE_HEADERS 1)
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set(HAVE_LSX TRUE)
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endif()
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@@ -133,6 +133,69 @@ DEFINE_SSE_FILLRECT(4, Uint32)
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/* *INDENT-ON* */ // clang-format on
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#endif // __SSE__
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#ifdef SDL_LSX_INTRINSICS
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/* *INDENT-OFF* */ // clang-format off
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#define LSX_BEGIN __m128i c128 = __lsx_vreplgr2vr_w(color);
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#define LSX_WORK \
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for (i = n / 64; i--;) { \
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__lsx_vst(c128, p, 0); \
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__lsx_vst(c128, p, 16); \
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__lsx_vst(c128, p, 32); \
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__lsx_vst(c128, p, 48); \
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p += 64; \
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}
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#define DEFINE_LSX_FILLRECT(bpp, type) \
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static void SDL_TARGETING("lsx") SDL_FillSurfaceRect##bpp##LSX(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \
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{ \
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int i, n; \
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Uint8 *p = NULL; \
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\
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/* If the number of bytes per row is equal to the pitch, treat */ \
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/* all rows as one long continuous row (for better performance) */ \
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if ((w) * (bpp) == pitch) { \
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w = w * h; \
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h = 1; \
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} \
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\
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LSX_BEGIN; \
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\
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while (h--) { \
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n = (w) * (bpp); \
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p = pixels; \
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\
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if (n > 63) { \
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int adjust = 16 - ((uintptr_t)p & 15); \
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if (adjust < 16) { \
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n -= adjust; \
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adjust /= (bpp); \
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while (adjust--) { \
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*((type *)p) = (type)color; \
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p += (bpp); \
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} \
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} \
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LSX_WORK; \
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} \
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if (n & 63) { \
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int remainder = (n & 63); \
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remainder /= (bpp); \
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while (remainder--) { \
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*((type *)p) = (type)color; \
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p += (bpp); \
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} \
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} \
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pixels += pitch; \
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} \
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\
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}
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DEFINE_LSX_FILLRECT(4, Uint32)
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/* *INDENT-ON* */ // clang-format on
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#endif /* __LSX__ */
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static void SDL_FillSurfaceRect1(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
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{
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int n;
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@@ -339,6 +402,12 @@ bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Ui
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fill_function = SDL_FillSurfaceRect4SSE;
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break;
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}
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#endif
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#ifdef SDL_LSX_INTRINSICS
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if (SDL_HasLSX()) {
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fill_function = SDL_FillSurfaceRect4LSX;
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break;
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}
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#endif
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fill_function = SDL_FillSurfaceRect4;
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break;
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