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Android: indicate gamepaddb entries where axis order changed.
Axis order was changed in6f1f586086to improve default mappings. (cherry picked from commitde3909a190)
This commit is contained in:
committed by
Sam Lantinga
parent
ab1670386f
commit
dca3fd8307
@@ -24,7 +24,7 @@ public class SDLControllerManager
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public static native int nativeAddJoystick(int device_id, String name, String desc,
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int vendor_id, int product_id,
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boolean is_accelerometer, int button_mask,
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int naxes, int nhats, int nballs);
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int naxes, int axis_mask, int nhats, nballs);
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public static native int nativeRemoveJoystick(int device_id);
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public static native int nativeAddHaptic(int device_id, String name);
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public static native int nativeRemoveHaptic(int device_id);
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@@ -236,7 +236,7 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
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mJoysticks.add(joystick);
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SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
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getVendorId(joystickDevice), getProductId(joystickDevice), false,
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getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
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getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
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}
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}
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}
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@@ -317,6 +317,9 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler {
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public int getVendorId(InputDevice joystickDevice) {
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return 0;
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}
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public int getAxisMask(List<InputDevice.MotionRange> ranges) {
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return -1;
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}
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public int getButtonMask(InputDevice joystickDevice) {
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return -1;
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}
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@@ -334,6 +337,43 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
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return joystickDevice.getVendorId();
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}
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@Override
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public int getAxisMask(List<InputDevice.MotionRange> ranges) {
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// For compatibility, keep computing the axis mask like before,
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// only really distinguishing 2, 4 and 6 axes.
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int axis_mask = 0;
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if (ranges.size() >= 2) {
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// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
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axis_mask |= 0x0003;
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}
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if (ranges.size() >= 4) {
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// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
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axis_mask |= 0x000c;
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}
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if (ranges.size() >= 6) {
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// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
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axis_mask |= 0x0030;
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}
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// Also add an indicator bit for whether the sorting order has changed.
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// This serves to disable outdated gamecontrollerdb.txt mappings.
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boolean have_z = false;
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boolean have_past_z_before_rz = false;
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for (InputDevice.MotionRange range : ranges) {
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int axis = range.getAxis();
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if (axis == MotionEvent.AXIS_Z) {
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have_z = true;
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} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
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have_past_z_before_rz = true;
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}
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}
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if (have_z && have_past_z_before_rz) {
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// If both these exist, the compare() function changed sorting order.
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// Set a bit to indicate this fact.
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axis_mask |= 0x8000;
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}
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return axis_mask;
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}
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@Override
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public int getButtonMask(InputDevice joystickDevice) {
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int button_mask = 0;
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