render: Prevent division by zero if logical presentation is 0 pixels.

This commit is contained in:
Ryan C. Gordon
2025-01-20 15:38:09 -05:00
parent adb91fd3db
commit dcadd23ba1

View File

@@ -2571,7 +2571,12 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
renderer->logical_src_rect.w = logical_w;
renderer->logical_src_rect.h = logical_h;
if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) {
if ((logical_w <= 0.0f) || (logical_h <= 0.0f)) {
renderer->logical_dst_rect.x = 0.0f;
renderer->logical_dst_rect.y = 0.0f;
renderer->logical_dst_rect.w = output_w;
renderer->logical_dst_rect.h = output_h;
} else if (renderer->logical_presentation_mode == SDL_LOGICAL_PRESENTATION_INTEGER_SCALE) {
float scale;
if (want_aspect > real_aspect) {
scale = (float)((int)output_w / (int)logical_w); // This an integer division!
@@ -2635,8 +2640,8 @@ static void UpdateLogicalPresentation(SDL_Renderer *renderer)
}
}
renderer->main_view.logical_scale.x = (logical_w != 0.0f) ? renderer->logical_dst_rect.w / logical_w : 0.0f;
renderer->main_view.logical_scale.y = (logical_h != 0.0f) ? renderer->logical_dst_rect.h / logical_h : 0.0f;
renderer->main_view.logical_scale.x = (logical_w > 0.0f) ? renderer->logical_dst_rect.w / logical_w : 0.0f;
renderer->main_view.logical_scale.y = (logical_h > 0.0f) ? renderer->logical_dst_rect.h / logical_h : 0.0f;
renderer->main_view.current_scale.x = renderer->main_view.scale.x * renderer->main_view.logical_scale.x;
renderer->main_view.current_scale.y = renderer->main_view.scale.y * renderer->main_view.logical_scale.y;
renderer->main_view.logical_offset.x = renderer->logical_dst_rect.x;