diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 53531cecc5..5ad57210cb 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1363,12 +1363,16 @@ extern DECLSPEC int SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *sc /** * Set the colorspace used for drawing operations * - * The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR rendering. + * The default colorspace for drawing operations is SDL_COLORSPACE_SRGB, but + * you can change it to other colorspaces such as SDL_COLORSPACE_SCRGB for HDR + * rendering. * - * This does not affect the colorspace of textures, which is specified via properties when the texture is created and does not change. + * This does not affect the colorspace of textures, which is specified via + * properties when the texture is created and does not change. * * \param renderer the rendering context - * \param colorspace an SDL_ColorSpace value describing the colorspace for drawing operations + * \param colorspace an SDL_ColorSpace value describing the colorspace for + * drawing operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * @@ -1382,7 +1386,8 @@ extern DECLSPEC int SDLCALL SDL_SetRenderDrawColorspace(SDL_Renderer *renderer, * Get the colorspace used for drawing operations * * \param renderer the rendering context - * \param colorspace a pointer filled in with an SDL_ColorSpace value describing the colorspace for drawing operations + * \param colorspace a pointer filled in with an SDL_ColorSpace value + * describing the colorspace for drawing operations * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 575949ac06..a3822d2763 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -232,7 +232,10 @@ extern DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); * cd/m2 or nits) of the entire playback sequence. MaxFALL is calculated by * averaging the decoded luminance values of all the pixels within a frame. * MaxFALL is usually much lower than MaxCLL. - * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator used when converting between different colorspaces. Currently this supports the form "*=N", where N is a floating point scale factor applied in linear space. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when converting between different colorspaces. Currently this + * supports the form "*=N", where N is a floating point scale factor applied + * in linear space. * * \param surface the SDL_Surface structure to query * \returns a valid property ID on success or 0 on failure; call