mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-05 19:37:13 +00:00
Updated source to match SDL function prototype style
This commit is contained in:
@@ -27,8 +27,7 @@
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#include "SDL_yuv_sw_c.h"
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#include "../video/SDL_yuv_c.h"
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SDL_SW_YUVTexture *
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SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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{
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SDL_SW_YUVTexture *swdata;
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@@ -1538,8 +1538,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *
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D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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D3D_RenderData *data;
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@@ -1730,8 +1729,7 @@ SDL_RenderDriver D3D_RenderDriver = {
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#if defined(__WIN32__) || defined(__WINGDK__)
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/* This function needs to always exist on Windows, for the Dynamic API. */
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IDirect3DDevice9 *
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SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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IDirect3DDevice9 *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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{
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IDirect3DDevice9 *device = NULL;
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@@ -2293,8 +2293,7 @@ static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
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}
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#endif
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SDL_Renderer *
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D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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D3D11_RenderData *data;
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@@ -2401,8 +2400,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
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#if defined(__WIN32__) || defined(__WINGDK__)
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/* This function needs to always exist on Windows, for the Dynamic API. */
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ID3D11Device *
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SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
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ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
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{
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ID3D11Device *device = NULL;
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@@ -2943,8 +2943,7 @@ static int D3D12_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *
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D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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D3D12_RenderData *data;
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@@ -549,8 +549,7 @@ static SDL_bool METAL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode bl
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return SDL_TRUE;
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}
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static int
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METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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{
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@autoreleasepool {
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METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
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@@ -1465,8 +1464,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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}
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}
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static int
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METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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static int METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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Uint32 pixel_format, void *pixels, int pitch)
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{
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@autoreleasepool {
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@@ -145,8 +145,7 @@ typedef struct
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GL_FBOList *fbo;
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} GL_TextureData;
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SDL_FORCE_INLINE const char *
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GL_TranslateError(GLenum error)
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static const char *GL_TranslateError(GLenum error)
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{
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#define GL_ERROR_TRANSLATE(e) \
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case e: \
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@@ -166,8 +165,7 @@ GL_TranslateError(GLenum error)
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#undef GL_ERROR_TRANSLATE
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}
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SDL_FORCE_INLINE void
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GL_ClearErrors(SDL_Renderer *renderer)
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static void GL_ClearErrors(SDL_Renderer *renderer)
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{
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GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
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@@ -192,8 +190,7 @@ GL_ClearErrors(SDL_Renderer *renderer)
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}
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}
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SDL_FORCE_INLINE int
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GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
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static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
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{
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GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
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int ret = 0;
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@@ -400,8 +397,7 @@ static SDL_bool GL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blend
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return SDL_TRUE;
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}
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SDL_FORCE_INLINE SDL_bool
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convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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static SDL_bool convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
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GLint *internalFormat, GLenum *format, GLenum *type)
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{
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switch (pixel_format) {
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@@ -488,8 +488,7 @@ static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
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ctx->glDeleteObjectARB(data->program);
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}
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GL_ShaderContext *
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GL_CreateShaderContext(void)
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GL_ShaderContext *GL_CreateShaderContext(void)
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{
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GL_ShaderContext *ctx;
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SDL_bool shaders_supported;
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@@ -175,8 +175,7 @@ typedef struct GLES2_RenderData
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static const float inv255f = 1.0f / 255.0f;
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SDL_FORCE_INLINE const char *
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GL_TranslateError(GLenum error)
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static const char *GL_TranslateError(GLenum error)
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{
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#define GL_ERROR_TRANSLATE(e) \
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case e: \
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@@ -193,8 +192,7 @@ GL_TranslateError(GLenum error)
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#undef GL_ERROR_TRANSLATE
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}
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SDL_FORCE_INLINE void
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GL_ClearErrors(SDL_Renderer *renderer)
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static void GL_ClearErrors(SDL_Renderer *renderer)
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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@@ -206,8 +204,7 @@ GL_ClearErrors(SDL_Renderer *renderer)
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}
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}
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SDL_FORCE_INLINE int
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GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
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static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
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{
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GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
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int ret = 0;
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@@ -1290,8 +1290,7 @@ static int PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *
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PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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@@ -1089,8 +1089,7 @@ static void SW_SelectBestFormats(SDL_Renderer *renderer, Uint32 format)
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}
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}
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SDL_Renderer *
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SW_CreateRendererForSurface(SDL_Surface *surface)
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SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
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{
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SDL_Renderer *renderer;
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SW_RenderData *data;
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@@ -486,8 +486,7 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
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*/
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SDL_Surface *
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SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
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SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
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const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
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{
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SDL_Surface *rz_dst;
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@@ -209,8 +209,7 @@ static int VITA_GXM_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *
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VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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VITA_GXM_RenderData *data;
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@@ -980,8 +980,7 @@ static SceGxmColorFormat tex_format_to_color_format(SceGxmTextureFormat format)
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}
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}
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gxm_texture *
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create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
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gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
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{
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gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
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int aligned_w = ALIGN(w, 8);
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