Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga
2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

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@@ -27,8 +27,7 @@
#include "SDL_yuv_sw_c.h"
#include "../video/SDL_yuv_c.h"
SDL_SW_YUVTexture *
SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
{
SDL_SW_YUVTexture *swdata;

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@@ -1538,8 +1538,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
return 0;
}
SDL_Renderer *
D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
D3D_RenderData *data;
@@ -1730,8 +1729,7 @@ SDL_RenderDriver D3D_RenderDriver = {
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
IDirect3DDevice9 *
SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
IDirect3DDevice9 *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
{
IDirect3DDevice9 *device = NULL;

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@@ -2293,8 +2293,7 @@ static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
}
#endif
SDL_Renderer *
D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
D3D11_RenderData *data;
@@ -2401,8 +2400,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
ID3D11Device *
SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
{
ID3D11Device *device = NULL;

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@@ -2943,8 +2943,7 @@ static int D3D12_SetVSync(SDL_Renderer *renderer, const int vsync)
return 0;
}
SDL_Renderer *
D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
D3D12_RenderData *data;

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@@ -549,8 +549,7 @@ static SDL_bool METAL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode bl
return SDL_TRUE;
}
static int
METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
@autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *)renderer->driverdata;
@@ -1465,8 +1464,7 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
}
}
static int
METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
static int METAL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch)
{
@autoreleasepool {

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@@ -145,8 +145,7 @@ typedef struct
GL_FBOList *fbo;
} GL_TextureData;
SDL_FORCE_INLINE const char *
GL_TranslateError(GLenum error)
static const char *GL_TranslateError(GLenum error)
{
#define GL_ERROR_TRANSLATE(e) \
case e: \
@@ -166,8 +165,7 @@ GL_TranslateError(GLenum error)
#undef GL_ERROR_TRANSLATE
}
SDL_FORCE_INLINE void
GL_ClearErrors(SDL_Renderer *renderer)
static void GL_ClearErrors(SDL_Renderer *renderer)
{
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
@@ -192,8 +190,7 @@ GL_ClearErrors(SDL_Renderer *renderer)
}
}
SDL_FORCE_INLINE int
GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
{
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
int ret = 0;
@@ -400,8 +397,7 @@ static SDL_bool GL_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blend
return SDL_TRUE;
}
SDL_FORCE_INLINE SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
static SDL_bool convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint *internalFormat, GLenum *format, GLenum *type)
{
switch (pixel_format) {

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@@ -488,8 +488,7 @@ static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
ctx->glDeleteObjectARB(data->program);
}
GL_ShaderContext *
GL_CreateShaderContext(void)
GL_ShaderContext *GL_CreateShaderContext(void)
{
GL_ShaderContext *ctx;
SDL_bool shaders_supported;

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@@ -175,8 +175,7 @@ typedef struct GLES2_RenderData
static const float inv255f = 1.0f / 255.0f;
SDL_FORCE_INLINE const char *
GL_TranslateError(GLenum error)
static const char *GL_TranslateError(GLenum error)
{
#define GL_ERROR_TRANSLATE(e) \
case e: \
@@ -193,8 +192,7 @@ GL_TranslateError(GLenum error)
#undef GL_ERROR_TRANSLATE
}
SDL_FORCE_INLINE void
GL_ClearErrors(SDL_Renderer *renderer)
static void GL_ClearErrors(SDL_Renderer *renderer)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
@@ -206,8 +204,7 @@ GL_ClearErrors(SDL_Renderer *renderer)
}
}
SDL_FORCE_INLINE int
GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
static int GL_CheckAllErrors(const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
int ret = 0;

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@@ -1290,8 +1290,7 @@ static int PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
return 0;
}
SDL_Renderer *
PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;

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@@ -1089,8 +1089,7 @@ static void SW_SelectBestFormats(SDL_Renderer *renderer, Uint32 format)
}
}
SDL_Renderer *
SW_CreateRendererForSurface(SDL_Surface *surface)
SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
{
SDL_Renderer *renderer;
SW_RenderData *data;

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@@ -486,8 +486,7 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
*/
SDL_Surface *
SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
{
SDL_Surface *rz_dst;

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@@ -209,8 +209,7 @@ static int VITA_GXM_SetVSync(SDL_Renderer *renderer, const int vsync)
return 0;
}
SDL_Renderer *
VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
VITA_GXM_RenderData *data;

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@@ -980,8 +980,7 @@ static SceGxmColorFormat tex_format_to_color_format(SceGxmTextureFormat format)
}
}
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
{
gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
int aligned_w = ALIGN(w, 8);