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Updated source to match SDL function prototype style
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@@ -1538,8 +1538,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *
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D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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D3D_RenderData *data;
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@@ -1730,8 +1729,7 @@ SDL_RenderDriver D3D_RenderDriver = {
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#if defined(__WIN32__) || defined(__WINGDK__)
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/* This function needs to always exist on Windows, for the Dynamic API. */
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IDirect3DDevice9 *
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SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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IDirect3DDevice9 *SDL_GetRenderD3D9Device(SDL_Renderer *renderer)
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{
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IDirect3DDevice9 *device = NULL;
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