Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga
2023-05-23 11:29:41 -07:00
parent 737aa881fa
commit ddbdd73258
173 changed files with 481 additions and 942 deletions

View File

@@ -2293,8 +2293,7 @@ static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
}
#endif
SDL_Renderer *
D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
{
SDL_Renderer *renderer;
D3D11_RenderData *data;
@@ -2401,8 +2400,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
#if defined(__WIN32__) || defined(__WINGDK__)
/* This function needs to always exist on Windows, for the Dynamic API. */
ID3D11Device *
SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
{
ID3D11Device *device = NULL;