mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-05-01 19:44:40 +00:00
Updated source to match SDL function prototype style
This commit is contained in:
@@ -2293,8 +2293,7 @@ static int D3D11_SetVSync(SDL_Renderer *renderer, const int vsync)
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_Renderer *
|
||||
D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
SDL_Renderer *D3D11_CreateRenderer(SDL_Window *window, Uint32 flags)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
D3D11_RenderData *data;
|
||||
@@ -2401,8 +2400,7 @@ SDL_RenderDriver D3D11_RenderDriver = {
|
||||
|
||||
#if defined(__WIN32__) || defined(__WINGDK__)
|
||||
/* This function needs to always exist on Windows, for the Dynamic API. */
|
||||
ID3D11Device *
|
||||
SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
|
||||
ID3D11Device *SDL_GetRenderD3D11Device(SDL_Renderer *renderer)
|
||||
{
|
||||
ID3D11Device *device = NULL;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user