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Updated source to match SDL function prototype style
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@@ -488,8 +488,7 @@ static void DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data)
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ctx->glDeleteObjectARB(data->program);
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}
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GL_ShaderContext *
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GL_CreateShaderContext(void)
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GL_ShaderContext *GL_CreateShaderContext(void)
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{
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GL_ShaderContext *ctx;
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SDL_bool shaders_supported;
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