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https://github.com/libsdl-org/SDL.git
synced 2025-10-12 21:06:01 +00:00
Updated source to match SDL function prototype style
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@@ -42,8 +42,7 @@ SDL_COMPILE_TIME_ASSERT(can_indicate_overflow, SDL_SIZE_MAX > SDL_MAX_SINT32);
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*
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* for FOURCC, use SDL_CalculateYUVSize()
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*/
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static int
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SDL_CalculateRGBSize(Uint32 format, size_t width, size_t height, size_t *size, size_t *pitch, SDL_bool minimal)
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static int SDL_CalculateRGBSize(Uint32 format, size_t width, size_t height, size_t *size, size_t *pitch, SDL_bool minimal)
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{
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if (SDL_BITSPERPIXEL(format) >= 8) {
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if (SDL_size_mul_overflow(width, SDL_BYTESPERPIXEL(format), pitch)) {
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@@ -113,8 +112,7 @@ int SDL_CalculateSize(Uint32 format, int width, int height, size_t *size, size_t
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* Create an empty RGB surface of the appropriate depth using the given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateSurface(int width, int height, Uint32 format)
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SDL_Surface *SDL_CreateSurface(int width, int height, Uint32 format)
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{
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size_t pitch, size;
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SDL_Surface *surface;
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@@ -206,8 +204,7 @@ SDL_CreateSurface(int width, int height, Uint32 format)
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* Create an RGB surface from an existing memory buffer using the given given
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* enum SDL_PIXELFORMAT_* format
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*/
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SDL_Surface *
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SDL_CreateSurfaceFrom(void *pixels,
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SDL_Surface *SDL_CreateSurfaceFrom(void *pixels,
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int width, int height, int pitch,
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Uint32 format)
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{
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@@ -285,8 +282,7 @@ int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
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return 0;
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}
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SDL_bool
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SDL_SurfaceHasRLE(SDL_Surface *surface)
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SDL_bool SDL_SurfaceHasRLE(SDL_Surface *surface)
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{
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if (surface == NULL) {
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return SDL_FALSE;
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@@ -329,8 +325,7 @@ int SDL_SetSurfaceColorKey(SDL_Surface *surface, int flag, Uint32 key)
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return 0;
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}
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SDL_bool
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SDL_SurfaceHasColorKey(SDL_Surface *surface)
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SDL_bool SDL_SurfaceHasColorKey(SDL_Surface *surface)
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{
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if (surface == NULL) {
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return SDL_FALSE;
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@@ -595,8 +590,7 @@ int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
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return 0;
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}
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SDL_bool
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SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect)
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SDL_bool SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect)
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{
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SDL_Rect full_rect;
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@@ -1087,8 +1081,7 @@ void SDL_UnlockSurface(SDL_Surface *surface)
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/*
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* Creates a new surface identical to the existing surface
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*/
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SDL_Surface *
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SDL_DuplicateSurface(SDL_Surface *surface)
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SDL_Surface *SDL_DuplicateSurface(SDL_Surface *surface)
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{
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return SDL_ConvertSurface(surface, surface->format);
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}
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@@ -1096,8 +1089,7 @@ SDL_DuplicateSurface(SDL_Surface *surface)
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/*
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* Convert a surface into the specified pixel format.
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*/
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SDL_Surface *
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SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
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SDL_Surface *SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
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{
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SDL_Surface *convert;
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Uint32 copy_flags;
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@@ -1350,8 +1342,7 @@ end:
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return convert;
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}
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SDL_Surface *
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SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format)
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SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format)
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{
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SDL_PixelFormat *fmt;
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SDL_Surface *convert = NULL;
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