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Updated source to match SDL function prototype style
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@@ -111,8 +111,7 @@ WINRT_TransformCursorPosition(SDL_Window *window,
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return outputPosition;
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}
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SDL_bool
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WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^ pt, Uint8 *button, Uint8 *pressed)
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SDL_bool WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^ pt, Uint8 *button, Uint8 *pressed)
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{
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using namespace Windows::UI::Input;
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