GPU: Remove pitch parameters from indirect draw calls (#10803)

This commit is contained in:
Caleb Cornett
2024-09-12 01:30:14 -05:00
committed by GitHub
parent 3d7e8c9bb7
commit ddd5723e2e
8 changed files with 47 additions and 99 deletions

View File

@@ -1631,8 +1631,7 @@ void SDL_DrawGPUPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count,
Uint32 pitch)
Uint32 draw_count)
{
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
@@ -1652,16 +1651,14 @@ void SDL_DrawGPUPrimitivesIndirect(
RENDERPASS_COMMAND_BUFFER,
buffer,
offset,
draw_count,
pitch);
draw_count);
}
void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count,
Uint32 pitch)
Uint32 draw_count)
{
if (render_pass == NULL) {
SDL_InvalidParamError("render_pass");
@@ -1681,8 +1678,7 @@ void SDL_DrawGPUIndexedPrimitivesIndirect(
RENDERPASS_COMMAND_BUFFER,
buffer,
offset,
draw_count,
pitch);
draw_count);
}
void SDL_EndGPURenderPass(