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GPU: Remove pitch parameters from indirect draw calls (#10803)
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@@ -485,15 +485,13 @@ struct SDL_GPUDevice
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBuffer *buffer,
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Uint32 offset,
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Uint32 drawCount,
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Uint32 pitch);
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Uint32 drawCount);
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void (*DrawIndexedPrimitivesIndirect)(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBuffer *buffer,
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Uint32 offset,
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Uint32 drawCount,
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Uint32 pitch);
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Uint32 drawCount);
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void (*EndRenderPass)(
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SDL_GPUCommandBuffer *commandBuffer);
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