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GPU: Remove pitch parameters from indirect draw calls (#10803)
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@@ -5357,12 +5357,12 @@ static void VULKAN_DrawPrimitivesIndirect(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBuffer *buffer,
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Uint32 offset,
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Uint32 drawCount,
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Uint32 pitch)
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Uint32 drawCount)
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{
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VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
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VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
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VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBufferHandle->vulkanBuffer;
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Uint32 pitch = sizeof(SDL_GPUIndirectDrawCommand);
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Uint32 i;
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VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);
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@@ -5394,12 +5394,12 @@ static void VULKAN_DrawIndexedPrimitivesIndirect(
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SDL_GPUCommandBuffer *commandBuffer,
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SDL_GPUBuffer *buffer,
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Uint32 offset,
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Uint32 drawCount,
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Uint32 pitch)
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Uint32 drawCount)
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{
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VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
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VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
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VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer *)buffer)->activeBufferHandle->vulkanBuffer;
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Uint32 pitch = sizeof(SDL_GPUIndexedIndirectDrawCommand);
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Uint32 i;
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VULKAN_INTERNAL_BindGraphicsDescriptorSets(renderer, vulkanCommandBuffer);
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