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GPU: Query UnrestrictedBufferTextureCopyPitchSupported to avoid D3D12 realignment copies
(cherry picked from commit 742a6fd092)
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committed by
Sam Lantinga
parent
1a278bb511
commit
de5e0f1784
@@ -1398,11 +1398,12 @@ typedef struct SDL_GPUViewport
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* SDL_DownloadFromGPUTexture are used as default values respectively and data
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* is considered to be tightly packed.
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*
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* **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte
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* aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will
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* make a temporary copy of the data that is properly aligned, but this adds
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* overhead to the transfer process. Apps can avoid this by aligning their
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* data appropriately, or using a different GPU backend than Direct3D 12.
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* **WARNING**: On some older/integrated hardware, Direct3D 12 requires texture
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* data row pitch to be 256 byte aligned, and offsets to be aligned to 512 bytes.
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* If they are not, SDL will make a temporary copy of the data that is properly
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* aligned, but this adds overhead to the transfer process. Apps can avoid this
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* by aligning their data appropriately, or using a different GPU backend than
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* Direct3D 12.
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*
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* \since This struct is available since SDL 3.2.0.
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*
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