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Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
This commit is contained in:
@@ -168,13 +168,13 @@ SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
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}
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}
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static void
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
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}
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static void
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static void SDLCALL
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SDL_GameControllerIgnoreDevicesExceptChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_allowed_controllers);
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