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Sync SDL3 wiki -> header
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@@ -3926,6 +3926,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
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* freed by the user. You MUST NOT call this function from any thread other
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* than the one that created the window.
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*
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* The swapchain texture is write-only and cannot be used as a sampler or for
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* another reading operation.
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*
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* \param command_buffer a command buffer.
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* \param window a window that has been claimed.
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* \param swapchain_texture a pointer filled in with a swapchain texture
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@@ -3944,6 +3947,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
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*
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* \sa SDL_SubmitGPUCommandBuffer
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* \sa SDL_SubmitGPUCommandBufferAndAcquireFence
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* \sa SDL_AcquireGPUSwapchainTexture
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture(
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SDL_GPUCommandBuffer *command_buffer,
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