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Sync SDL3 wiki -> header
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@@ -1495,8 +1495,8 @@ typedef struct SDL_GPUIndirectDispatchCommand
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/**
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* A structure specifying the parameters of a sampler.
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*
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* Note that mip_lod_bias is a no-op for the Metal driver.
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* For Metal, LOD bias must be applied via shader instead.
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* Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias
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* must be applied via shader instead.
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*
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* \since This function is available since SDL 3.2.0.
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*
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