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Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary.
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@@ -50,6 +50,9 @@
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@property (nonatomic, readonly) int backingWidth;
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@property (nonatomic, readonly) int backingHeight;
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@property (nonatomic, readonly) GLuint drawableRenderbuffer;
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@property (nonatomic, readonly) GLuint drawableFramebuffer;
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- (void)swapBuffers;
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- (void)setCurrentContext;
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