From deeffaa8d609d6c0c2d52b0c6b70c4a4ea19983b Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 4 Oct 2024 20:36:26 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_surface.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index 0db892d9d8..42e2f68803 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -25,14 +25,15 @@ * SDL surfaces are buffers of pixels in system RAM. These are useful for * passing around and manipulating images that are not stored in GPU memory. * - * SDL_Surface makes serious efforts to manage images in various formats, - * and provides a reasonable toolbox for transforming the data, including - * copying between surfaces, filling rectangles in the image data, etc. + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. * * There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not * provide loaders for various other file formats, but there are several * excellent external libraries that do, including it's own satellite library - * [SDL_image](https://github.com/libsdl-org/SDL_image). + * [SDL_image](https://github.com/libsdl-org/SDL_image) + * . */ #ifndef SDL_surface_h_