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https://github.com/libsdl-org/SDL.git
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Improved reliability of gamepad message ordering
The gamepad vs joystick events always happen in this order: SDL_EVENT_JOYSTICK_ADDED SDL_EVENT_GAMEPAD_ADDED SDL_EVENT_GAMEPAD_REMAPPED SDL_EVENT_GAMEPAD_REMOVED SDL_EVENT_JOYSTICK_REMOVED Whenever a mapping is changed, any controller affected by that mapping will generate a gamepad event. You will only get one SDL_EVENT_GAMEPAD_REMAPPED event per controller per batch of mapping changes, where SDL_AddGamepadMappingsFromFile() and SDL_AddGamepadMapping() are each a batch of changes.
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@@ -113,7 +113,8 @@ SDL_Mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
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static SDL_AtomicInt SDL_joystick_lock_pending;
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static int SDL_joysticks_locked;
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static SDL_bool SDL_joysticks_initialized;
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static SDL_bool SDL_joysticks_quitting = SDL_FALSE;
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static SDL_bool SDL_joysticks_quitting;
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static SDL_bool SDL_joystick_being_added;
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static SDL_Joystick *SDL_joysticks SDL_GUARDED_BY(SDL_joystick_lock) = NULL;
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static SDL_AtomicInt SDL_last_joystick_instance_id SDL_GUARDED_BY(SDL_joystick_lock);
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static int SDL_joystick_player_count SDL_GUARDED_BY(SDL_joystick_lock) = 0;
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@@ -1621,6 +1622,8 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
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return;
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}
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SDL_joystick_being_added = SDL_TRUE;
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if (SDL_GetDriverAndJoystickIndex(instance_id, &driver, &device_index)) {
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player_index = driver->GetDevicePlayerIndex(device_index);
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}
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@@ -1644,6 +1647,17 @@ void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id)
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}
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}
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#endif /* !SDL_EVENTS_DISABLED */
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SDL_joystick_being_added = SDL_FALSE;
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if (SDL_IsGamepad(instance_id)) {
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SDL_PrivateGamepadAdded(instance_id);
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}
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}
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SDL_bool SDL_IsJoystickBeingAdded(void)
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{
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return SDL_joystick_being_added;
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}
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void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
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@@ -1696,6 +1710,13 @@ void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id)
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}
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}
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/* FIXME: The driver no longer provides the name and GUID at this point, so we
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* don't know whether this was a gamepad. For now always send the event.
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*/
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if (SDL_TRUE /*SDL_IsGamepad(instance_id)*/) {
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SDL_PrivateGamepadRemoved(instance_id);
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}
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#ifndef SDL_EVENTS_DISABLED
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event.type = SDL_EVENT_JOYSTICK_REMOVED;
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event.common.timestamp = 0;
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