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examples/renderer/01-clear: No longer needs vsync.
This now chooses the next color based on time, so it won't go wild if the framerate is unbounded.
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@@ -26,7 +26,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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}
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SDL_SetRenderVSync(renderer, 1); /* try to show frames at the monitor refresh rate. */
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return SDL_APP_CONTINUE; /* carry on with the program! */
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}
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