From e08edab1804b3804d879a9f273885dd39c5b1931 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 25 Oct 2025 15:13:37 -0700 Subject: [PATCH] Log object leaks at debug level End users don't care about this. Developers can enable debug logs, run with DEBUG_INVOCATION=1, or use other leak checking tools to detect these. --- src/SDL_utils.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/SDL_utils.c b/src/SDL_utils.c index 34b6377ae8..399c3f5157 100644 --- a/src/SDL_utils.c +++ b/src/SDL_utils.c @@ -250,7 +250,7 @@ static bool SDLCALL LogOneLeakedObject(void *userdata, const SDL_HashTable *tabl #undef SDLOBJTYPECASE default: break; } - SDL_Log("Leaked %s (%p)", type, object); + SDL_LogDebug(SDL_LOG_CATEGORY_SYSTEM, "Leaked %s (%p)", type, object); return true; // keep iterating. } @@ -259,7 +259,6 @@ void SDL_SetObjectsInvalid(void) if (SDL_ShouldQuit(&SDL_objects_init)) { // Log any leaked objects SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL); - SDL_assert(SDL_HashTableEmpty(SDL_objects)); SDL_DestroyHashTable(SDL_objects); SDL_objects = NULL; SDL_SetInitialized(&SDL_objects_init, false);