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Log object leaks at debug level
End users don't care about this. Developers can enable debug logs, run with DEBUG_INVOCATION=1, or use other leak checking tools to detect these.
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@@ -250,7 +250,7 @@ static bool SDLCALL LogOneLeakedObject(void *userdata, const SDL_HashTable *tabl
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#undef SDLOBJTYPECASE
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#undef SDLOBJTYPECASE
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default: break;
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default: break;
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}
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}
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SDL_Log("Leaked %s (%p)", type, object);
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SDL_LogDebug(SDL_LOG_CATEGORY_SYSTEM, "Leaked %s (%p)", type, object);
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return true; // keep iterating.
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return true; // keep iterating.
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}
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}
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@@ -259,7 +259,6 @@ void SDL_SetObjectsInvalid(void)
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if (SDL_ShouldQuit(&SDL_objects_init)) {
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if (SDL_ShouldQuit(&SDL_objects_init)) {
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// Log any leaked objects
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// Log any leaked objects
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SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL);
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SDL_IterateHashTable(SDL_objects, LogOneLeakedObject, NULL);
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SDL_assert(SDL_HashTableEmpty(SDL_objects));
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SDL_DestroyHashTable(SDL_objects);
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SDL_DestroyHashTable(SDL_objects);
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SDL_objects = NULL;
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SDL_objects = NULL;
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SDL_SetInitialized(&SDL_objects_init, false);
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SDL_SetInitialized(&SDL_objects_init, false);
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