Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP

This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
This commit is contained in:
Sam Lantinga
2024-12-18 17:49:51 -08:00
parent 6e0df0af24
commit e08f34c3be
10 changed files with 16 additions and 90 deletions

View File

@@ -11,7 +11,6 @@ static const char *HintsEnum[] = {
SDL_HINT_GAMECONTROLLERCONFIG,
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK,
SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
SDL_HINT_ORIENTATIONS,
SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
SDL_HINT_RENDER_VSYNC,
@@ -28,7 +27,6 @@ static const char *HintsVerbose[] = {
"SDL_GAMECONTROLLERCONFIG",
"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS",
"SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK",
"SDL_MOUSE_RELATIVE_MODE_WARP",
"SDL_ORIENTATIONS",
"SDL_RENDER_DIRECT3D_THREADSAFE",
"SDL_RENDER_VSYNC",