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Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
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@@ -11,7 +11,6 @@ static const char *HintsEnum[] = {
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SDL_HINT_GAMECONTROLLERCONFIG,
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SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
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SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK,
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SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
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SDL_HINT_ORIENTATIONS,
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SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
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SDL_HINT_RENDER_VSYNC,
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@@ -28,7 +27,6 @@ static const char *HintsVerbose[] = {
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"SDL_GAMECONTROLLERCONFIG",
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"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS",
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"SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK",
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"SDL_MOUSE_RELATIVE_MODE_WARP",
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"SDL_ORIENTATIONS",
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"SDL_RENDER_DIRECT3D_THREADSAFE",
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"SDL_RENDER_VSYNC",
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