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ci: build simple Android SDL app using gradle
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committed by
Anonymous Maarten

parent
8954e42bcb
commit
e10666397e
@@ -1,13 +1,29 @@
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cmake_minimum_required(VERSION 3.6)
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project(MY_APP)
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project(my_app)
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find_library(SDL3 SDL3)
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if(NOT TARGET SDL3::SDL3)
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find_package(SDL3 CONFIG)
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endif()
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add_library(main SHARED)
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if(NOT TARGET SDL3::SDL3)
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find_library(SDL3_LIBRARY NAMES "SDL3")
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find_path(SDL3_INCLUDE_DIR NAMES "SDL3/SDL.h")
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add_library(SDL3::SDL3 UNKNOWN IMPORTED)
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set_property(TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION "${SDL3_LIBRARY}")
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set_property(TARGET SDL3::SDL3 PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${SDL3_INCLUDE_DIR}")
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endif()
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target_sources(main PRIVATE YourSourceHere.c)
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target_link_libraries(main SDL3)
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if(NOT TARGET SDL3::SDL3)
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message(FATAL_ERROR "Cannot find SDL3.
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Possible ways to fix this:
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- Use a SDL3 Android aar archive, and configure gradle to use it: prefab is required.
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- Add add_subdirectory(path/to/SDL) to your CMake script, and make sure a vendored SDL is present there.
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")
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endif()
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add_library(main SHARED
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YourSourceHere.c
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)
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target_link_libraries(main PRIVATE SDL3::SDL3)
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26
android-project/app/jni/src/YourSourceHere.c
Normal file
26
android-project/app/jni/src/YourSourceHere.c
Normal file
@@ -0,0 +1,26 @@
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
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/* */
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/* Remove this source, and replace with your SDL sources */
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/* */
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/* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */
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int main(int argc, char *argv[]) {
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(void)argc;
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(void)argv;
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if (SDL_Init(SDL_INIT_EVENTS | SDL_INIT_VIDEO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init failed (%s)", SDL_GetError());
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return 1;
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}
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Hello World",
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"!! Your SDL project successfully runs on Android !!", NULL) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_ShowSimpleMessageBox failed (%s)", SDL_GetError());
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return 1;
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}
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SDL_Quit();
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return 0;
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}
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