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Cleanup sfSymbolName support and add them to the dynamic API functions
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@@ -936,7 +936,11 @@ extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecon
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*
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* \param gamecontroller the controller to query
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* \param button a button on the game controller
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* \returns the sfSymbolsName or NULL if the name can't be found
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_GameControllerGetAppleSFSymbolsNameForAxis
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*/
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extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
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@@ -945,12 +949,15 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForBu
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*
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* \param gamecontroller the controller to query
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* \param button an axis on the game controller
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* \returns the sfSymbolsName or NULL if the name can't be found
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*
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* \since This function is available since SDL 2.0.18.
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*
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* \sa SDL_GameControllerGetAppleSFSymbolsNameForButton
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*/
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extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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