Render GPU: Only cycle on update if entire texture is replaced

This commit is contained in:
cosmonaut
2024-09-30 18:29:54 -07:00
committed by Sam Lantinga
parent 45ad763de5
commit e17741a6cb

View File

@@ -303,7 +303,8 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
tex_dst.h = rect->h;
tex_dst.d = 1;
SDL_UploadToGPUTexture(cpass, &tex_src, &tex_dst, true);
bool cycle = texture->w == rect->w && texture->h == rect->h;
SDL_UploadToGPUTexture(cpass, &tex_src, &tex_dst, cycle);
SDL_EndGPUCopyPass(cpass);
SDL_ReleaseGPUTransferBuffer(renderdata->device, tbuf);