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Added SDL_RotateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/14269
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@@ -939,6 +939,24 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SD
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
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/**
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* Return a copy of a surface rotated clockwise a number of degrees.
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*
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* The angle of rotation can be negative for counter-clockwise rotation.
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*
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* When the rotation isn't a multiple of 90 degrees, the resulting surface is larger than the original, with the background filled in with the colorkey, if available, or RGBA 255/255/255/0 if not.
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*
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* \param surface the surface to rotate.
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* \param angle the rotation angle, in degrees.
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* \returns a rotated copy of the surface or NULL on failure; call SDL_GetError() for
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* more information.
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*
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* \threadsafety This function is not thread safe.
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*
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* \since This function is available since SDL 3.2.0.
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*/
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extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle);
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/**
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* Creates a new surface identical to the existing surface.
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*
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