mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-02-13 23:33:13 +00:00
Added SDL_RotateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/14269
This commit is contained in:
@@ -31,9 +31,9 @@
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#include "SDL_blendpoint.h"
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#include "SDL_drawline.h"
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#include "SDL_drawpoint.h"
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#include "SDL_rotate.h"
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#include "SDL_triangle.h"
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#include "../../video/SDL_pixels_c.h"
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#include "../../video/SDL_rotate.h"
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// SDL surface based renderer implementation
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@@ -406,7 +406,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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// SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted.
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if (src->fmt->bits_per_pixel != 32 || SDL_PIXELLAYOUT(src->format) != SDL_PACKEDLAYOUT_8888 || !SDL_ISPIXELFORMAT_ALPHA(src->format)) {
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if (!(SDL_BITSPERPIXEL(src->format) == 32 && SDL_PIXELLAYOUT(src->format) == SDL_PACKEDLAYOUT_8888)) {
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blitRequired = true;
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}
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@@ -1,612 +0,0 @@
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/*
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SDL_rotate.c: rotates 32bit or 8bit surfaces
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Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
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Copyright (C) 2001-2011 Andreas Schiffler
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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Andreas Schiffler -- aschiffler at ferzkopp dot net
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_RENDER_SW
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#if defined(SDL_PLATFORM_WINDOWS)
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#include "../../core/windows/SDL_windows.h"
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#endif
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#include "SDL_rotate.h"
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#include "../../video/SDL_surface_c.h"
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// ---- Internally used structures
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/**
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A 32 bit RGBA pixel.
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*/
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typedef struct tColorRGBA
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{
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Uint8 r;
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Uint8 g;
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Uint8 b;
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Uint8 a;
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} tColorRGBA;
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/**
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A 8bit Y/palette pixel.
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*/
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typedef struct tColorY
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{
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Uint8 y;
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} tColorY;
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/**
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Number of guard rows added to destination surfaces.
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This is a simple but effective workaround for observed issues.
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These rows allocate extra memory and are then hidden from the surface.
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Rows are added to the end of destination surfaces when they are allocated.
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This catches any potential overflows which seem to happen with
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just the right src image dimensions and scale/rotation and can lead
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to a situation where the program can segfault.
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*/
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#define GUARD_ROWS (2)
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/**
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Returns colorkey info for a surface
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*/
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static Uint32 get_colorkey(SDL_Surface *src)
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{
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Uint32 key = 0;
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if (SDL_SurfaceHasColorKey(src)) {
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SDL_GetSurfaceColorKey(src, &key);
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}
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return key;
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}
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// rotate (sx, sy) by (angle, center) into (dx, dy)
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static void rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy)
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{
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sx -= center->x;
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sy -= center->y;
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*dx = cosangle * sx - sinangle * sy;
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*dy = sinangle * sx + cosangle * sy;
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*dx += center->x;
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*dy += center->y;
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}
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/**
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Internal target surface sizing function for rotations with trig result return.
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\param width The source surface width.
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\param height The source surface height.
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\param angle The angle to rotate in degrees.
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\param center The center of ratation
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\param rect_dest Bounding box of rotated rectangle
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\param cangle The sine of the angle
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\param sangle The cosine of the angle
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*/
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void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
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SDL_Rect *rect_dest, double *cangle, double *sangle)
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{
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int minx, maxx, miny, maxy;
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double radangle;
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double x0, x1, x2, x3;
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double y0, y1, y2, y3;
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double sinangle;
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double cosangle;
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radangle = angle * (SDL_PI_D / 180.0);
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sinangle = SDL_sin(radangle);
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cosangle = SDL_cos(radangle);
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/*
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* Determine destination width and height by rotating a source box, at pixel center
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*/
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rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
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rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
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rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
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rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
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minx = (int)SDL_floor(SDL_min(SDL_min(x0, x1), SDL_min(x2, x3)));
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maxx = (int)SDL_ceil(SDL_max(SDL_max(x0, x1), SDL_max(x2, x3)));
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miny = (int)SDL_floor(SDL_min(SDL_min(y0, y1), SDL_min(y2, y3)));
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maxy = (int)SDL_ceil(SDL_max(SDL_max(y0, y1), SDL_max(y2, y3)));
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rect_dest->w = maxx - minx;
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rect_dest->h = maxy - miny;
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rect_dest->x = minx;
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rect_dest->y = miny;
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// reverse the angle because our rotations are clockwise
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*sangle = -sinangle;
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*cangle = cosangle;
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{
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// The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees
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int angle90 = (int)(angle / 90);
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if (angle90 == angle / 90) { // if the angle is a multiple of 90 degrees
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angle90 %= 4;
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if (angle90 < 0) {
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angle90 += 4; // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
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}
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if (angle90 & 1) {
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rect_dest->w = height;
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rect_dest->h = width;
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*cangle = 0;
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*sangle = angle90 == 1 ? -1 : 1; // reversed because our rotations are clockwise
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} else {
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rect_dest->w = width;
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rect_dest->h = height;
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*cangle = angle90 == 0 ? 1 : -1;
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*sangle = 0;
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}
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}
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}
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}
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// Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees.
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static void computeSourceIncrements90(SDL_Surface *src, int bpp, int angle, int flipx, int flipy,
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int *sincx, int *sincy, int *signx, int *signy)
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{
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int pitch = flipy ? -src->pitch : src->pitch;
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if (flipx) {
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bpp = -bpp;
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}
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switch (angle) { // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
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case 0:
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*sincx = bpp;
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*sincy = pitch - src->w * *sincx;
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*signx = *signy = 1;
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break;
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case 1:
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*sincx = -pitch;
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*sincy = bpp - *sincx * src->h;
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*signx = 1;
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*signy = -1;
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break;
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case 2:
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*sincx = -bpp;
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*sincy = -src->w * *sincx - pitch;
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*signx = *signy = -1;
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break;
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case 3:
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default:
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*sincx = pitch;
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*sincy = -*sincx * src->h - bpp;
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*signx = -1;
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*signy = 1;
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break;
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}
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if (flipx) {
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*signx = -*signx;
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}
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if (flipy) {
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*signy = -*signy;
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}
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}
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// Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees.
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#define TRANSFORM_SURFACE_90(pixelType) \
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int dy, dincy = dst->pitch - dst->w * sizeof(pixelType), sincx, sincy, signx, signy; \
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Uint8 *sp = (Uint8 *)src->pixels, *dp = (Uint8 *)dst->pixels, *de; \
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\
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computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
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if (signx < 0) \
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sp += (src->w - 1) * sizeof(pixelType); \
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if (signy < 0) \
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sp += (src->h - 1) * src->pitch; \
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\
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for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
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if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \
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SDL_memcpy(dp, sp, dst->w * sizeof(pixelType)); \
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sp += dst->w * sizeof(pixelType); \
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dp += dst->w * sizeof(pixelType); \
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} else { \
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for (de = dp + dst->w * sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
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*(pixelType *)dp = *(pixelType *)sp; \
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} \
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} \
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}
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static void transformSurfaceRGBA90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorRGBA);
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}
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static void transformSurfaceY90(SDL_Surface *src, SDL_Surface *dst, int angle, int flipx, int flipy)
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{
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TRANSFORM_SURFACE_90(tColorY);
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}
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#undef TRANSFORM_SURFACE_90
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/**
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Internal 32 bit rotozoomer with optional anti-aliasing.
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Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
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parameters by scanning the destination surface and applying optionally anti-aliasing
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by bilinear interpolation.
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Assumes src and dst surfaces are of 32 bit depth.
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Assumes dst surface was allocated with the correct dimensions.
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\param src Source surface.
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\param dst Destination surface.
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\param isin Integer version of sine of angle.
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\param icos Integer version of cosine of angle.
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\param flipx Flag indicating horizontal mirroring should be applied.
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\param flipy Flag indicating vertical mirroring should be applied.
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\param smooth Flag indicating anti-aliasing should be used.
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\param rect_dest destination coordinates
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\param center true center.
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*/
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static void transformSurfaceRGBA(SDL_Surface *src, SDL_Surface *dst, int isin, int icos,
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int flipx, int flipy, int smooth,
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const SDL_Rect *rect_dest,
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const SDL_FPoint *center)
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{
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int sw, sh;
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int cx, cy;
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tColorRGBA c00, c01, c10, c11, cswap;
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tColorRGBA *pc, *sp;
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int gap;
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const int fp_half = (1 << 15);
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/*
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* Variable setup
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*/
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sw = src->w - 1;
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sh = src->h - 1;
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pc = (tColorRGBA *)dst->pixels;
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gap = dst->pitch - dst->w * 4;
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cx = (int)(center->x * 65536.0);
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cy = (int)(center->y * 65536.0);
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/*
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* Switch between interpolating and non-interpolating code
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*/
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if (smooth) {
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int y;
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
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double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if (flipx) {
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dx = sw - dx;
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}
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if (flipy) {
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dy = sh - dy;
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}
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if ((dx > -1) && (dy > -1) && (dx < (src->w - 1)) && (dy < (src->h - 1))) {
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int ex, ey;
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int t1, t2;
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sp = (tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx;
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c00 = *sp;
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sp += 1;
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c01 = *sp;
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sp += (src->pitch / 4);
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c11 = *sp;
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sp -= 1;
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c10 = *sp;
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if (flipx) {
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cswap = c00;
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c00 = c01;
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c01 = cswap;
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cswap = c10;
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c10 = c11;
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c11 = cswap;
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}
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if (flipy) {
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cswap = c00;
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c00 = c10;
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c10 = cswap;
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cswap = c01;
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c01 = c11;
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c11 = cswap;
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}
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/*
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* Interpolate colors
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*/
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ex = (sdx & 0xffff);
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ey = (sdy & 0xffff);
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t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
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t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
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pc->r = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
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t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
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t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
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pc->g = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
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t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
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t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
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pc->b = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
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t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
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t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
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pc->a = (Uint8)((((t2 - t1) * ey) >> 16) + t1);
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}
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sdx += icos;
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sdy += isin;
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pc++;
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}
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pc = (tColorRGBA *)((Uint8 *)pc + gap);
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}
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} else {
|
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int y;
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for (y = 0; y < dst->h; y++) {
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int x;
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double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
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double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
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int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
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int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
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for (x = 0; x < dst->w; x++) {
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int dx = (sdx >> 16);
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int dy = (sdy >> 16);
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if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
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if (flipx) {
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dx = sw - dx;
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}
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if (flipy) {
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dy = sh - dy;
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}
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*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
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}
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sdx += icos;
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sdy += isin;
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pc++;
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}
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pc = (tColorRGBA *)((Uint8 *)pc + gap);
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}
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}
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}
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/**
|
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|
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Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
|
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|
||||
Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
|
||||
parameters by scanning the destination surface.
|
||||
Assumes src and dst surfaces are of 8 bit depth.
|
||||
Assumes dst surface was allocated with the correct dimensions.
|
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|
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\param src Source surface.
|
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\param dst Destination surface.
|
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\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
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\param rect_dest destination coordinates
|
||||
\param center true center.
|
||||
*/
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static void transformSurfaceY(SDL_Surface *src, SDL_Surface *dst, int isin, int icos, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
tColorY *pc;
|
||||
int gap;
|
||||
const int fp_half = (1 << 15);
|
||||
int y;
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorY *)dst->pixels;
|
||||
gap = dst->pitch - dst->w;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Clear surface to colorkey
|
||||
*/
|
||||
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), (size_t)dst->pitch * dst->h);
|
||||
/*
|
||||
* Iterate through destination surface
|
||||
*/
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = ((double)rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = ((double)rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) {
|
||||
dx = sw - dx;
|
||||
}
|
||||
if (flipy) {
|
||||
dy = sh - dy;
|
||||
}
|
||||
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
sdy += isin;
|
||||
pc++;
|
||||
}
|
||||
pc += gap;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
|
||||
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
|
||||
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
|
||||
\param flipx Set to 1 to flip the image horizontally
|
||||
\param flipy Set to 1 to flip the image vertically
|
||||
\param rect_dest The destination rect bounding box
|
||||
\param cangle The angle cosine
|
||||
\param sangle The angle sine
|
||||
\param center The true coordinate of the center of rotation
|
||||
\return The new rotated surface.
|
||||
|
||||
*/
|
||||
|
||||
SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
|
||||
{
|
||||
SDL_Surface *rz_dst;
|
||||
int is8bit, angle90;
|
||||
SDL_BlendMode blendmode;
|
||||
Uint32 colorkey = 0;
|
||||
bool colorKeyAvailable = false;
|
||||
double sangleinv, cangleinv;
|
||||
|
||||
// Sanity check
|
||||
if (!SDL_SurfaceValid(src)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (SDL_SurfaceHasColorKey(src)) {
|
||||
if (SDL_GetSurfaceColorKey(src, &colorkey)) {
|
||||
colorKeyAvailable = true;
|
||||
}
|
||||
}
|
||||
// This function requires a 32-bit surface or 8-bit surface with a colorkey
|
||||
is8bit = src->fmt->bits_per_pixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->fmt->bits_per_pixel == 32 && SDL_ISPIXELFORMAT_ALPHA(src->format)))) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Calculate target factors from sine/cosine and zoom
|
||||
sangleinv = sangle * 65536.0;
|
||||
cangleinv = cangle * 65536.0;
|
||||
|
||||
// Alloc space to completely contain the rotated surface
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
// Target surface is 8 bit
|
||||
rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
|
||||
if (rz_dst) {
|
||||
SDL_SetSurfacePalette(rz_dst, src->palette);
|
||||
}
|
||||
} else {
|
||||
// Target surface is 32 bit with source RGBA ordering
|
||||
rz_dst = SDL_CreateSurface(rect_dest->w, rect_dest->h + GUARD_ROWS, src->format);
|
||||
}
|
||||
|
||||
// Check target
|
||||
if (!rz_dst) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Adjust for guard rows
|
||||
rz_dst->h = rect_dest->h;
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
if (colorKeyAvailable) {
|
||||
// If available, the colorkey will be used to discard the pixels that are outside of the rotated area.
|
||||
SDL_SetSurfaceColorKey(rz_dst, true, colorkey);
|
||||
SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
|
||||
} else if (blendmode == SDL_BLENDMODE_NONE) {
|
||||
blendmode = SDL_BLENDMODE_BLEND;
|
||||
} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
|
||||
/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
|
||||
* that the pixels outside the rotated area don't affect the destination surface.
|
||||
*/
|
||||
colorkey = SDL_MapSurfaceRGBA(rz_dst, 255, 255, 255, 0);
|
||||
SDL_FillSurfaceRect(rz_dst, NULL, colorkey);
|
||||
/* Setting a white colorkey for the destination surface makes the final blit discard
|
||||
* all pixels outside of the rotated area. This doesn't interfere with anything because
|
||||
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
|
||||
*/
|
||||
SDL_SetSurfaceColorKey(rz_dst, true, colorkey);
|
||||
}
|
||||
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
|
||||
|
||||
// Lock source surface
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
if (!SDL_LockSurface(src)) {
|
||||
SDL_DestroySurface(rz_dst);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* multiples of 90 degrees.
|
||||
*/
|
||||
angle90 = (int)(angle / 90);
|
||||
if (angle90 == angle / 90) {
|
||||
angle90 %= 4;
|
||||
if (angle90 < 0) {
|
||||
angle90 += 4; // 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg
|
||||
}
|
||||
|
||||
} else {
|
||||
angle90 = -1;
|
||||
}
|
||||
|
||||
if (is8bit) {
|
||||
// Call the 8-bit transformation routine to do the rotation
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, rect_dest, center);
|
||||
}
|
||||
} else {
|
||||
// Call the 32-bit transformation routine to do the rotation
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
}
|
||||
}
|
||||
|
||||
// Unlock source surface
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
// Return rotated surface
|
||||
return rz_dst;
|
||||
}
|
||||
|
||||
#endif // SDL_VIDEO_RENDER_SW
|
||||
@@ -1,30 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rotate_h_
|
||||
#define SDL_rotate_h_
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface *src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
|
||||
#endif // SDL_rotate_h_
|
||||
Reference in New Issue
Block a user