mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-04-02 13:49:21 +00:00
Added SDL_RotateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/14269
This commit is contained in:
@@ -393,6 +393,7 @@ if(WIN32 AND CMAKE_SIZEOF_VOID_P EQUAL 4)
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add_sdl_test_executable(pretest SOURCES pretest.c NONINTERACTIVE NONINTERACTIVE_TIMEOUT 60)
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endif()
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add_sdl_test_executable(testrendertarget NEEDS_RESOURCES TESTUTILS SOURCES testrendertarget.c)
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add_sdl_test_executable(testrotate SOURCES testrotate.c)
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add_sdl_test_executable(testscale NEEDS_RESOURCES TESTUTILS SOURCES testscale.c)
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add_sdl_test_executable(testsem NONINTERACTIVE DISABLE_THREADS_ARGS "--no-threads" NONINTERACTIVE_ARGS 10 NONINTERACTIVE_TIMEOUT 30 SOURCES testsem.c)
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add_sdl_test_executable(testsensor SOURCES testsensor.c)
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205
test/testrotate.c
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205
test/testrotate.c
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@@ -0,0 +1,205 @@
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/*
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL_test.h>
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#include <SDL3/SDL_test_common.h>
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#include <SDL3/SDL_main.h>
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#define IMAGE_SIZE 256
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static SDLTest_CommonState *state;
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static SDL_Surface *image;
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static SDL_Texture *texture;
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static int format_index = -1;
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static SDL_PixelFormat formats[] = {
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SDL_PIXELFORMAT_RGBA32,
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SDL_PIXELFORMAT_ARGB32,
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SDL_PIXELFORMAT_RGBX32,
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SDL_PIXELFORMAT_XRGB32,
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SDL_PIXELFORMAT_ARGB1555,
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SDL_PIXELFORMAT_INDEX8
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};
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static int angle;
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static int direction = 1;
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static bool UpdateImageFormat(void)
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{
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static const SDL_Color colors[] = {
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{ 255, 255, 255, SDL_ALPHA_TRANSPARENT }, /* Colorkey - white with transparent alpha */
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{ 255, 0, 0, SDL_ALPHA_OPAQUE }, /* Red */
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{ 255, 255, 0, SDL_ALPHA_OPAQUE }, /* Yellow */
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{ 0, 255, 0, SDL_ALPHA_OPAQUE }, /* Green */
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{ 0, 0, 255, SDL_ALPHA_OPAQUE }, /* Blue */
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};
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SDL_Rect rect;
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Uint32 color;
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++format_index;
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if (format_index == SDL_arraysize(formats)) {
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format_index = 0;
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}
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SDL_DestroySurface(image);
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image = SDL_CreateSurface(IMAGE_SIZE, IMAGE_SIZE, formats[format_index]);
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if (!image) {
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SDL_Log("Couldn't create surface: %s\n", SDL_GetError());
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return false;
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}
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if (image->format == SDL_PIXELFORMAT_INDEX8) {
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/* Set the palette and colorkey */
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SDL_Palette *palette = SDL_CreateSurfacePalette(image);
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SDL_SetPaletteColors(palette, colors, 0, SDL_arraysize(colors));
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SDL_SetSurfaceColorKey(image, true, 0);
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}
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/* Upper left */
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rect.x = 0;
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rect.y = 0;
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rect.w = IMAGE_SIZE / 2;
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rect.h = IMAGE_SIZE / 2;
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color = SDL_MapSurfaceRGB(image, colors[1].r, colors[1].g, colors[1].b);
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SDL_FillSurfaceRect(image, &rect, color);
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/* Upper right */
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rect.x += rect.w;
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color = SDL_MapSurfaceRGB(image, colors[2].r, colors[2].g, colors[2].b);
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SDL_FillSurfaceRect(image, &rect, color);
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/* Lower left */
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rect.x = 0;
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rect.y += rect.h;
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color = SDL_MapSurfaceRGB(image, colors[3].r, colors[3].g, colors[3].b);
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SDL_FillSurfaceRect(image, &rect, color);
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/* Lower right */
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rect.x += rect.w;
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color = SDL_MapSurfaceRGB(image, colors[4].r, colors[4].g, colors[4].b);
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SDL_FillSurfaceRect(image, &rect, color);
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return true;
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}
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static bool UpdateRotation(SDL_Renderer *renderer)
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{
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SDL_Surface *rotated;
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angle += direction;
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rotated = SDL_RotateSurface(image, (float)angle);
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if (!rotated) {
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SDL_Log("Couldn't rotate surface: %s", SDL_GetError());
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return false;
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}
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SDL_DestroyTexture(texture);
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texture = SDL_CreateTextureFromSurface(renderer, rotated);
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SDL_DestroySurface(rotated);
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if (!texture) {
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SDL_Log("Couldn't create texture: %s", SDL_GetError());
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return false;
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}
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return true;
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}
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static void Draw(SDL_Renderer *renderer)
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{
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int w, h;
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SDL_FRect dst;
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/* Clear the screen */
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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UpdateRotation(renderer);
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/* Draw the rotated image */
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SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
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dst.x = (w - texture->w) / 2.0f;
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dst.y = (h - texture->h) / 2.0f;
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dst.w = (float)texture->w;
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dst.h = (float)texture->h;
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SDL_RenderTexture(renderer, texture, NULL, &dst);
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/* Show the current format */
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
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SDL_RenderDebugTextFormat(renderer, 4.0f, 4.0f, "Format: %s, press SPACE to cycle", SDL_GetPixelFormatName(formats[format_index]));
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/* All done! */
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SDL_RenderPresent(renderer);
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}
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDLTest_CommonQuit(state);
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}
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return SDL_APP_FAILURE;
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}
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if (!SDLTest_CommonInit(state)) {
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return SDL_APP_FAILURE;
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}
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/* Create the spinning image */
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UpdateImageFormat();
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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switch (event->type) {
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case SDL_EVENT_KEY_UP:
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switch (event->key.key) {
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case SDLK_SPACE:
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UpdateImageFormat();
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break;
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case SDLK_LEFT:
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direction = -1;
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break;
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case SDLK_RIGHT:
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direction = 1;
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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return SDLTest_CommonEventMainCallbacks(state, event);
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}
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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Draw(state->renderers[i]);
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}
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/* Wait a bit so we don't spin too quickly to see */
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SDL_Delay(10);
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return SDL_APP_CONTINUE;
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}
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