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Added color scale info for the GPU renderer TODO item
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@@ -432,6 +432,7 @@ static bool GPU_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SD
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}
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}
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// FIXME: The Vulkan backend doesn't multiply by color_scale. GL does. I'm not sure which one is wrong.
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// FIXME: The Vulkan backend doesn't multiply by color_scale. GL does. I'm not sure which one is wrong.
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// ANSWER: The color scale should be applied in linear space when using the scRGB colorspace. This is done in shaders in the Vulkan backend.
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*(verts++) = col_.r * color_scale;
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*(verts++) = col_.r * color_scale;
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*(verts++) = col_.g * color_scale;
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*(verts++) = col_.g * color_scale;
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*(verts++) = col_.b * color_scale;
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*(verts++) = col_.b * color_scale;
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