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Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
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src/render/gpu/shaders/spir-v.h
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2
src/render/gpu/shaders/spir-v.h
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@@ -1,5 +1,7 @@
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#include "color.frag.spv.h"
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#include "linepoint.vert.spv.h"
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#include "texture_palette.frag.spv.h"
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#include "texture_palette_pixelart.frag.spv.h"
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#include "texture_rgb.frag.spv.h"
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#include "texture_rgb_pixelart.frag.spv.h"
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#include "texture_rgba.frag.spv.h"
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